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POE 3.7.0 - Other Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Other Update updated  Guide   in POE 3.7. 1. POE 3.7.O - World Changes Over Path of Exile's life, we have slowly shifted more power to earlier in the game. For example, you now get a strong support gem on the starting beach, rather than getting your first in Merveil's Cavern. As a result, the difficulty of the early acts slowly became easier and easier. In this patch, we have made targeted efforts to bring some of the difficulty back to the first three acts.  - Acts 1, 2 and 3 have seen significant improvements to monster and boss encounters. We won't ruin the fun of discovering them, so be careful out there! - You'll no longer hear a crying woman in Act 7 Crossroads tempting you towards nonexistent story glyphs. 2. POE 3.7.O -  Monster Changes - Magic monsters now have 50% more life at level 1, up to 75% mor

POE 3.7.0 - Item Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at item balance updated guide in POE 3.7. 1. POE 3.7.0 - Item Balance Guide - Many low-level melee weapon base types have had their base attack speed raised and their damage lowered to compensate. - The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these base types, though they will not affect the mods those items currently have. Also, some level requirements have changed I guess? Anyway, here you go Iron Staff, Coiled Staff, Vile Staff, Military Staff, Serpentine Staff, Foul Staff, Ezomyte Staff, Maelström Staff, and Judgement Staff. - The above staves will be swapped to a new "War Staff" weapon class in the near fut

POE 3.7.0 - Passive Tree Balance, Ascendancy Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Passive Tree Balance, Ascendancy Balance Update Guide in POE 3.7. 1. POE 3.7.0 - Passive Tree Balance Update Guide We've added a lot of new passives to the passive tree in  this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out. Listed below are the new additions and removals: - Added a new Keystone near the Witch: Wicked Ward. - Added a new keystone behind Blood Magic: Mortal Conviction - Overcharge and the preceding small passives have been moved from behind Conduit to next to it. - Decay Ward and the preceding small passives have been m

POE 3.7.0 - Skill Reworks and Skill Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Skill Reworks and Skill Balance Update Guide in POE 3.7. 1. POE 3.7.0 - Skill Reworks Guide Cyclone: - Now a channeling skill. - Now costs 2 mana at all gem levels (from 12). - Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%). - Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20. - Now gains stages as it is channeled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channeling. - Now gains +1 to melee range per stage. - Now has an attack speed multiplier of 300% (previously had 50% more attack speed). - Modifiers to melee attack range now also apply to this skill's area radius. Lacerate: - As previously, slashes the air t