Comprehensive Analysis of Customs in Escape from Tarkov

Escape from Tarkov is a game whose ultimate goal is survival. Players need to play PMC or Scav, search for equipment on the map and knockdown enemies to plunder their materials, and reach any evacuation point before the countdown ends. After the game countdown ends, all players within the evacuation point are winners, and players who are still alive but fail to reach the evacuation point are also judged dead.


Escape from Tarkov is not very friendly to new players, because this game is too real and no signs will appear in the game, so which makes it difficult for many new players to get started. Escape from tarkov has published 8 maps so far, namely Factory map, Shoreline map, Customs map, Woods map, Interchange map, Quests map, The Lab map, and Reserve map. So let's take a look at Customs map Detailed guide, I hope that the guide can be helpful to players, if there is something wrong, you can leave a message, then start.

Look at the customs map picture.



1. Hidden Stashes
2. Keys
3. Extract/Exit Points
4. Scav Boss




Customs Hidden Stashes






Customs Keys

Customs has 31 keys. Most of the keys unlock rooms within the Dorms on the northern end with the map. You will discover also several keys needed for quests. Most of the dorm keys only bring about some loose loot although a handful of rooms can have safes and the occasional weapon box.

Factory exit crucial
This is the exact identical important utilized in Factory. On this map, it truly is utilized to unlock the doors towards the guard creating within the crane yard. This crucial can only be employed on 50 occasions just before needing to be replaced. It might be earned in the "Spa Tour - Element 7" quest provided by Peacekeeper. You can also trade a worn factory exit essential with an MRE and 4 Iskra lunch boxes to Jaeger at level two for any brand new important. This key might be found on Customs on a table inside the guard workplace on the ground floor of your three-story dorms. You'll need a further essential to open the workplace. It may also be identified around the ground close to a concrete ring towards the west in the old gas station. The key may also spawn in a blue locker inside the building just south with the smokestacks around the eastern end on the map near the blue lootable van.

Dorm guard desk essential 
This important unlocks the guard desk on the ground floor of the three-story dorms. This area has some decent loot however the most significant piece of loot is the all-important factory exit important which can spawn on the table by the busted Tv. This essential is identified on a dead scav inside the showers on the ground floor from the two-story dorms.

Area 104
This key unlocks room 104 in the two-story dorms. It can be found within an important box within the dorm guard office around the ground floor of the three-story dorms. You'll need the dorm guard desk key to obtain in.

Room 105
This crucial unlocks area 105 inside the two-story dorms. It might only be discovered on Scavs, and in Jackets and Drawers.

Room 110
This key unlocks dorm 110 inside the two-story dorms. It might be found in a locker inside a warehouse around the eastern end from the map near the boilers just south on the primary road.

Area 114
This key unlocks space 114 inside the two-story dorms. This room requirements to be entered for the "Pharmacist" quest given by the Therapist. It might be identified at the checkpoint in a blue jacket in the trunk of a blue sedan.

Room 206
This key unlocks space 206 inside the two-story dorms. it may only be discovered in Jackets and on Scavs. This space doesn't basically have any loot in it but does need to be entered for the "Operation Aquarius - Element 1" quest given by the Therapist.

Area 103
This opens area 103 inside the three-story dorms. This essential is located in Jackets and on Scavs.

Area 108
This important opens area 108 in the three-story dorms. It's located in Jackets and on Scavs.

Room 118
This important opens space 118 within the three-story dorm building. It may only be found on Scavs and in Jackets.

Space 203
This important opens space 203 within the three-story dorms. There's very small loot within this space however it is actually a mandatory place for the "Shaking up teller" quest offered by Proper. The key might be identified in a red mug in dorm area 214 down the hall. You'll need the important area 214 to get in.

Area 204
This important opens area 204 within the three-story dorms. It truly is only identified in Jackets, Drawers, and Scavs.

Area 214
This opens area 214 in the three-story dorms. This area is quite useful for the "Shaking up teller" quest offered by Proper. The essential necessity to finish the quest is located inside a red mug within this area. Room 214 crucial may be identified between a few pallets in storage unit 88 on the western side in the map.

Room 218
This essential opens area 218 within the three-story dorms. The essential may be identified in Jackets, Drawers, and Scavs.

Room 220
This crucial opens area 220 in the three-story dorms. This key is required for the "Chemical" questline given by Skier. It may be located beneath some blue clothes in an open train auto on the southeastern portion on the map, southwest of the smokestacks.

Space 303
This crucial open space 303 in the three-story dorms. It could be discovered in Jackets and on Scav. This crucial is necessary for the "Golden swag" quest provided by Skier and also the "Trust regain" quest given by the Therapist. If you're operating on either of these quests and are possessing problems finding the essential your finest bet could be to buy it off the flea market or to check and see if Fence has it.

Space 306
This crucial opens area 306 within the three-story dorms. The key is usually discovered in Jackets and on Scavs.

Room 308
This crucial opens area 308 in the three-story dorms. It might be found on Scavs and in Jackets and Drawers.

Area 315
This key opens space 315 inside the three-story dorms. It may be discovered in Jackets, Drawers, and Scavs that created the error of looking at you funny.

Marked key
This essential is very useful. It opens room 314 within the three-story dorms. Room 314 or the marked room consists of a marked circle that can spawn practically any item inside the game. The area is hard to miss. It can be in the end in the hall and the walls around the door are covered in white marking comparable towards the circle with candles on the floor surrounding the door. This crucial is only identified on Scavs and in Jackets. This essential can only be employed 25 times. It's needed for the "The Cult - Part 2" quest provided by Peacekeeper. It could also be traded to Ragman at level four along with a Workplace 112 West Wing important and seven paracords to get the Crash Axe.

Machinery crucial
This important unlocks the driver's side door with the orange tanker near the construction web-site. It is needed for the "Checking"  quest provided by Proper. This important is usually found inside a brown jacket in room 205 inside the three-story dorms. This place may have no loot unless the "Checking" quest is active. In the event, the quest is active there is going to be a bronze pocket watch on a chain on the floor.

Vehicle important 
This crucial doesn't currently have a use. It utilized to open the trunk of a vehicle within the parking great deal of the dorms, but this car is now unlocked by default. There is a grenade box within the trunk that may be looted and is very helpful for dealing with Reshala and his groupies.

Military base checkpoint key
This key unlocks the tower door at the military checkpoint. This key wants to become located for the "Trust regain" quest provided by the Therapist. The location it unlocks includes a grenade box, a weapon rack, along with a pair of ammo boxes. It can be traded to Skier at level 4 in addition to two phased array components, two Prokill chains, and two COFDMs for the M-2 Tactical Sword. You can get it from Jaeger at level two for two technical documents, three cans of beef stew, and five bottles of Tarkovskaya vodka. The important also can be located subsequent to a dead cat on a couch inside the boiler building on the east side in the map.

Customs workplace essential
This essential opens the Tarcone director's office in Massive Red. This essential is required for the "Delivery in the past" quest provided by Prapor as well as the "Farming - Part 3" quest provided by Mechanic. This office is around the second floor of Massive Red and includes an assortment of good loot which includes a safe, Computer block, and doable spawns for and MBSS Backpack and PACA Soft Armor. This crucial is mostly discovered in Drawers, Jackets, and Scavs. You could also trade 4 gold neck chains to the Therapist at level two for the key. Significant Red may be quite heavily camped so be cautious.

Portable Cabin key
This essential unlocks the door for the portable cabin in the bus terminal. It could only be discovered on Scavs and in Jackets. This location only has some loose loot.

Portable Factory zone cabin crucial
This essential opens a different portable cabin subsequent towards the construction web site across in the bus depot. The cabin is stacked on top of a different one. The cabin can have a weapon box inside. The crucial is found within the Factory, however, the Factory exit important is required to obtain to it. It truly is around the floor on the locked area next to the workplace.

Trailer park cabin key
This key unlocks a trailer household within the parking lot on the west side of the river. It can be needed for the quest "Golden swag" provided by the skier. Fortunately, it's also a component with the initial equipment provided for the quest. Should you do not get it in the quest it's located on Scav NPCs and in Jackets. There's only a Jacket within this location so it isn't actually worth looting outside of your quest.

Cabinet crucial
This essential unlocks the manager's office within the gas station. There's a protected, a pistol, and some ammo and revenue inside the office. The essential may be found on Scavs and in Jackets and Drawers.

Gas station storage important
This crucial unlocks the storage closet within the gas station. Certainly one of these keys also wants to become located for the "Trust regain" quest offered by the Therapist. This important is found below the desk inside the manager's office in the gas station. You will need the Cabinet crucial above to obtain it.

Unknown important
This key opens a cabin in the shipping yard around the eastern side with the map in between warehouse four along with the southern storage creating on the approach to the old gas station. It's needed for the "The Extortionist" quest given by Skier. There is absolutely nothing inside the cabin unless the quest is active creating this key useless otherwise. The key can be found on a physique hidden within the bushes outdoors the wall by Warehouse 17 near the Welcome to Tarkov truck as well as the RUAF roadblock.

USEC stash key
This crucial opens two distinctive doors inside the repair shop. The first door is beneath a staircase towards the appropriate if you enter in the key entrance by the street. The second door is around the corner in the very first. Both of these rooms have some decent loot with two weapon boxes and also a Jacket within the 1st area in addition to a weapon box, a weapon crate, and a few loose loots in the second room. This crucial can only be found in Jackets and on Scavs.




Customs Extract/Exit Points


Crossroads
Crossroads is an always-open PMC extract that is in the northwest most corner of the map. There are some vehicles to provide you with cover, but otherwise, you are surrounded by long roads with good sightlines, as well as a cut through that leads into storage. If you're extracting here, make sure you tuck into somewhere safe and don't let your guard down until you're out.

Trailer Park
The Trailer Park extract is on the south wall, just down from the storage facility in the east. The spot you're looking for is a patch of woodland between a roadblock and some worker's huts. You'll need to use the trees for cover as you extract, but it can only be approached from the road ahead and is easy to control.

Smuggler's Boat
At the north point of the river, there is a rock with a campfire. If the fire is lit, then you are good to tuck in by the shoreline and get an extract that can save you some travel over dangerous terrain.

Rauf Roadblock
At the southern point of the river, there is a Russian roadblock along the road. If the searchlight on the gate is on, then you can use this location to extract. Be aware of the long sightlines across the river and down the road.

Dorms V-Ex / Old Road Gate
If you're trying to loot dorms, it's a good idea to have seven thousand roubles tucked in your gamma because it can give you an easy escape. On the Northside of dorms, there is an exterior wall with an SUV parked in a gate. If you pay the driver then you can extract up to four people out. Be aware that each player needs to pay the full sum. Once it's activated it takes a minute to leave so be prepared to take cover while you wait. Once it's been used, it is gone from the map and cannot be used by anyone else.

Old Gas Station
In the south of the warehouse section is a bridge with some old train cars abandoned on it. If you pass below or over, you will reach a desolate gas station. There will be green flares to signal that the extract is available and will require you to go inside the building and down some stairs in the back to reach your evac point. Be aware of Scavs who spawn in this area. Old Gas Station is also a dead end, so you'll have to fight your way out if another PMC squad follows you in.

ZB-1012
On the southeast side of the map, tucked in some shrubbery behind a warehouse, is a second bunker. This one has a searchlight like the RUAF roadblock and is only usable when it's on.

ZB-1011
The third extract is in the southeast corner of the map and is only available if you spawn on the east. It is a bunker with a rebar gate blocking the entrance. When you open it, you have to go down some stairs to reach the escape point, so be aware of potential campers hiding around the corner.

Other Extract
  • Scavs Checkpoint
  • Administration Gate
  • Factory Far Corner
  • Passage Between Rocks
  • Military Base CP
  • Warehouse 4
  • Railroad to Military Base
  • Factory Shacks
  • Sniper Roadblock
  • Warehouse 17
  • Trailer Park Workers' Shack
  • Railroad to Tarkov
  • Railroad to Port



Customs Scav Boss


The Boss Scav in Customs is named Reshala and can be found in either dorms or the new gas station. He can sometimes roam out from these locations to the Military checkpoint, or the radio tower on the hill. He has four guards who will follow and protect him.

These can be tough opponents so try to use range and grenades to your advantage, as well as having easy ways to break a line of sight and heal. Reshala and his followers both have more health than regular AI and tend to wear decent armour – so read up on our Escape from Tarkov ammo guide to learn the best rounds for punching through high-level armour. Looting them all can guarantee some good weapons, armour, and EFT items.

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