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Showing posts with the label POE 3.7 Legion Guide

Latest, Path of Exile Items - Implicit Mods Detailed Guide, 2019

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As you progress by means of the game, you could possibly uncover Magic, Rare or Special products. These things have magical properties called Mods. On Magic items, they appear as either prefixes or suffixes around the name of your item, using a maximum of among each and every. Rare products are usually identified with up to six random mods (three prefixes and 3 suffixes).  Poe, implicit mods properties are these that an item was due to the fact of its base, no matter rarity. for example, a gold ring will usually have an implicit additional % rarity of items found modifier. The explicit mods would be the rest, getting these that spawn on magic, uncommon, and one of a kind products, apart from the implicit property. prefixes and affixes are just diverse explicit modifiers, and every single item includes a limit for the amount of every single that the item can spawn, depending on its rarity. Inside the path of exile memory nexus , a highly effective device that lets you destroy fr

POE 3.7 Slayer - Scourge Arrow Phys to Cold Crit - League Start Budget

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This is a Scourge Arrow Slayer build that focuses on stacking physical, cold and elemental damage. I currently have 60% Phys to cold conversion and enough DPS to melt down all content. Pros & Cons: + No Uniques required for the build to work, therefore works as a league starter + Clear all content including new Legion encounters + Engaging gameplay with Scourge Arrow + Possible to add Vaal Rain of Arrows for even faster clear + High chance to evade/dodge + Freeze - Can't do no leech or ele reflect maps - Low on life, can sacrifice dmg nodes for extra life if needed - It's not a Worb zoom zoom build Ascendancy: - Endless Hunger - Brutal Fervour - Headsman - Overwhelm Bandits: Help Alira for extra res and crit multi Pantheons: Major God - Soul of Lunaris Minor God - Soul of Gruthul Gems Setup: Single Target/legion tough boys Scourge Arrow - Added Cold Damage - Hypothermia - Elemental Damage with Attacks - Mirage Archer - Infused Channeling C

POE 3.7 Slayer - Crit Cleave, Perfect All Rounder League Start Budget

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This build is based around the Melee AOE skill Cleave and is played using the Slayer ascendancy for Duelist.  While Slayer is strong this build has quite a few growing pains while going through Act 10 and Early Maps. If you are experiencing you can probably pull this off SSF however in my experience I found the Uniques I bought (very common ones) were a savior in transitioning to maps. Using Winter Spirit we convert 40% of our Physical Damage to Cold Damage so that we can shatter and freeze enemies easier. Alongside Herald of Ice, this will give us huge clear speed which is the premise of the build. On the tree we stack fat attack speed, fat dual wields mods and fat critical strike chance, giving us the ideal Cleave machine. Not only that but we go with ridiculous AoE cause why not. I chose Slayer as thanks to 3.7 almost every one of his Ascendancy points is insane, and we have easy access to quality of life things such as big crit chance, life leech and up to 50% Increased Area

POE 3.7 Champion - Cyclone, High/Hit Frequency DPS Budget - Friendly League Starter

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In POE 3.7 Legion, Cyclone became the single-best skill in Path of Exile. It deals insane damage nearly with every character class and setup, has wide area coverage and amazing clearing speed.  This build is Champion revolves around Impale mechanics, which even further increases your damage, and with very high Hit frequency that Cyclone offers, you stack Impale within seconds. This build is one of the best Boss-slayers we have ever played, with all of them melting in seconds including Shaper and his Guardians.  Pros & Cons: + Everything melts in seconds + Extremely mobile build which uses Whirling Blades with greatly increased speed + High DPS + One of the most satisfying Melee builds out there + Great for a League Starter - Can't do Physical Reflect Maps - Can't do No Leech Maps unless you find a different reliable way to regenerate Mana Ascendancy: - Master of Metal - Unstoppable Hero - Conqueror - Worthy Foe Bandits: Kill all the Bandits for two

POE 3.7 Berserker - Reave Claw - Fast, Amazing, Friendly League Starter Budget

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Do you want to zoom through maps and clear at a safe distance while still taking advantage of all the melee buffs? Do you wish to become a Greek God and take on hordes of Legion mobs? Then this build is for you! This build is also awesome for the Legion mechanics, as Berserker speed combined with Reave's huge area of effect will help us unlock as many statues as possible and, with all of our defenses, it is safe and easy to cull the hordes. Pros & Cons: + Most of our endgame gear is cheap (both endgame claws cost 2c) + Massive Reave aoe, attack speed, and movement speed means clear will be amazing + Great dps with budget gear, bosses will no longer feel like shit with reave + with the aoe, instant leech, damage reduction from auras, and high evade chance, build should handle massive legion mobs with ease - cannot do physical reflect maps - Zerker does not have built in defenses through ascendancy, though we do a lot to solve this (blind, enfeeble/stone/reduced

POE 3.7.0 - Other Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Other Update updated  Guide   in POE 3.7. 1. POE 3.7.O - World Changes Over Path of Exile's life, we have slowly shifted more power to earlier in the game. For example, you now get a strong support gem on the starting beach, rather than getting your first in Merveil's Cavern. As a result, the difficulty of the early acts slowly became easier and easier. In this patch, we have made targeted efforts to bring some of the difficulty back to the first three acts.  - Acts 1, 2 and 3 have seen significant improvements to monster and boss encounters. We won't ruin the fun of discovering them, so be careful out there! - You'll no longer hear a crying woman in Act 7 Crossroads tempting you towards nonexistent story glyphs. 2. POE 3.7.O -  Monster Changes - Magic monsters now have 50% more life at level 1, up to 75% mor

POE 3.7.0 - Item Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at item balance updated guide in POE 3.7. 1. POE 3.7.0 - Item Balance Guide - Many low-level melee weapon base types have had their base attack speed raised and their damage lowered to compensate. - The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these base types, though they will not affect the mods those items currently have. Also, some level requirements have changed I guess? Anyway, here you go Iron Staff, Coiled Staff, Vile Staff, Military Staff, Serpentine Staff, Foul Staff, Ezomyte Staff, Maelström Staff, and Judgement Staff. - The above staves will be swapped to a new "War Staff" weapon class in the near fut

POE 3.7.0 - Passive Tree Balance, Ascendancy Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Passive Tree Balance, Ascendancy Balance Update Guide in POE 3.7. 1. POE 3.7.0 - Passive Tree Balance Update Guide We've added a lot of new passives to the passive tree in  this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out. Listed below are the new additions and removals: - Added a new Keystone near the Witch: Wicked Ward. - Added a new keystone behind Blood Magic: Mortal Conviction - Overcharge and the preceding small passives have been moved from behind Conduit to next to it. - Decay Ward and the preceding small passives have been m

POE 3.7.0 - Skill Reworks and Skill Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Skill Reworks and Skill Balance Update Guide in POE 3.7. 1. POE 3.7.0 - Skill Reworks Guide Cyclone: - Now a channeling skill. - Now costs 2 mana at all gem levels (from 12). - Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%). - Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20. - Now gains stages as it is channeled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channeling. - Now gains +1 to melee range per stage. - Now has an attack speed multiplier of 300% (previously had 50% more attack speed). - Modifiers to melee attack range now also apply to this skill's area radius. Lacerate: - As previously, slashes the air t