Latest Popular POE 3.6 Pathfinder Builds Detailed Guide
Barrage
Blade-Vortex
Cyclone
Death Aura
Herald of Agony
Kinetic Blast
Lancing Steel
Ranged Attack Totem Support
Storm Brand
The Poet's Pen
Toxic Rain
POE 3.6 Pathfinder - Queenliness Wanderfinder - Barrage Kinetic Blast Build
This build has the perfect synergy of defense, offense, and movement speed;using Queen of the Forest as the core item. The main focus of this build is fast and safe endgame map clearing while maintaining good single target damage.
Pros & Cons:
+ Fast
+ Reliable
+ Everything viable (Uber Elder requires high DPS gear, everything else is doable with 1.3 mill DPS)
+ Well balanced if not perfectly in terms of DPS/Def/Speed
+ Good league starter (requires basic knowledge of generating currency fast)
+ Level 100 viable
+ HC viable
- Not cheap! Compared to other builds
- Weak single target damage until you get the key items
- Key items are expensive (Dying Sun, +1 Barrage helmet)
- You need Dying Sun and a 6link as early as possible to get a decent single target damage
- Expensive towards the endgame since you want a T1 life roll on every item possible
- Sometimes too fast
- Chromatic-hungry (Use the Jeweler method for coloring)
- Not idiot/noob-proof
Ascendancy:
Go take Master Alchemist first, then Veteran Bowyer for damage or Natures Adrenaline for movement speed
Bandits:
Kill all!
Oak is useless, Kraityn is not impactful and a jewel can do more than what Alira offers you.
Pantheons:
PoB Link:https://pastebin.com/ShqeM0vM
Skill Tree:http://poeurl.com/cl0z
POE 3.6 Pathfinder - Kinetic Blast/Barrage Build - Ultimate Physical Wander Guide
This build can safely do most map mods. The ones I would definitely avoid though are ele reflect and no leech. Don't run Phys reflect maps either unless you have rare conversion gloves (see later section). You should also avoid stacking 3+ damage modifiers on T16 guardian maps unless you want to practice dodging. 1-2 damage mods can usually be facetanked with no problem.
Temp league ele wanders cap out at slightly higher damage, but Phys wanders may actually be easier to gear at mid-high levels of investment due to more flexibility with jewels/jewelry so you may end up with more damage than an ele wander in a realistic scenario. Phys wanders can also fully utilize Taste of Hate and a wider range of powerful chest options like Loreweave/elder chest w/ lvl 1 Maim and can deal more consistent damage per hit. In full mirrored setups, they are virtually identical in terms of pure dps.
Pros & Cons:
+ enjoyable fast clearspeed
+ easy playstyle; only uses 1 attack button most of the time
+ has decent single target dps sufficient for a uber elder (with some investment)
+ most of the gear can be self-crafted.
+ KB woosh and shatter feel really nice
+ very high damage ceiling; if you invest a lot, you can double, triple, or even quadruple your damage.
+ vintage
+ you'll feel like a special snowflake being the only Phys wander you or any of your friends know.
- it's a life wander on the right side of the tree, so by definition not hardcore viable
- point blank barraging is an acquired skill
- not meant for farming very deep delves. Can probably farm depths between 350-400 comfortably, but go deeper at your own peril
- bossing requires actually engaging the mechanics. Not a mindless faceroll build unless you invest a good amount of currency.
- piano flashing
Ascendancy:
Nature's Boon - Master Alchemist - Veteran Bowyer - Nature's Adrenaline
Bandits:
Go with Alira unless you can get resist capped without her. Otherwise, take the 2 passives. These points are best spent by removing the dex node under Coordination notable and connecting from Fangs of the Viper to Coordination through Will of Blades
Pantheons:
Major Gods: Go for Brine King if you get stunned too often. Otherwise, Lunaris/Solaris each have their merits. I like Solaris b/c it's less rng-dependent.
Minor Gods: Shakari helps with strongbox opening and poison maps. This is preferred for general mapping. Ralakesh if you want extra layer of safety against normal bleeds + help with uber elder degen.
PoB Link:https://pastebin.com/s1ZDD5UP
Skill Tree:https://tinyurl.com/yxn6nrld
POE 3.6 Pathfinder - Cold Barrage Voidfletcher Build - All Content
This build utilizes the mechanic of the Voidfletcher bow to do quick bursts of damage and clear all content in the game.
Pros & Cons:
+ Extremely high scaling, the more you invest the better;
+ Cheap to start;
+ Amazing clear;
+ Good to amazing single target, depending on the investment.
- Can get expensive to do endgame like uber elder if you don't know mechanics too well;
- The way I built is squishy, but you can make it less so, but it won't be a true tank unless you forego damage;
- Personally, I woudnt league starts with it.
Ascendancy:
Nature's Boon - Master Alchemist - Veteran Bowyer - Nature's Adrenaline
Bandits: Kill all.
Pantheons:
Major - Soul of the Brine King normally, either Solaris or Arakaalis for uber elder
Minor- Shakari is my preferred one normally, while Ryslatha and Yugul are good for big bosses, I prefer Ryslatha tho
PoB Link:https://pastebin.com/DzpLrh2B
Skill Tree:https://tinyurl.com/y6emfj6v
POE 3.6 Pathfinder - Blade Vortex - All Content League Starter Build
This build is a master of versatility. Being able to speed run through labyrinth typically ending in top 5 placement, T16, Shaper; so versatile. This build makes an excellent league starter as most of the gear is simple to acquire and cheap. This build is designed to slowly ramp up in gear. i.e. Getting a 5L, then essence worm, etc. Then upgrading to a 6L. 20/20 gems. and so on.
Pros & Cons:
+ 350%+ movement speed (400%+ is possible with a few gear changes)
+ Able to evade most attacks due to the extremely high evasion rating we have while flasks are up
+ Able to do all content in the game (have not tried Uber elder yet though, should be doable with proper flask management)
+ Gear is generic and easy to find (The rares for first-time league leveling)
+ Almost 100% flask up-time
+ Able to do all map mods except reflect (ele and Phys)
- Low health pool comparative to other builds
- Won't 1 shot bosses, even with optimal gear it still takes a few seconds.
- Getting the exact colors for the armor can be quite difficult (I have provided several options for the links so that this isn't much of an issue)
Ascendancy:
Normal Lab - Nature's Adrenaline
Extra movement speed for leveling. IF YOU ARE NEW TO THE BUILD. PICK THIS LAST FOR UBER LAB. I like early game run speed so that's why I chose it first.
Cruel Lab - Veteran Bowyer
Damage pen, extra damage, and flask charges? Yes, please!
Merciless Lab - Nature's Boon
A chance for flasks not to consume charges, flask charge gain trickle, reduced ele dmg taken. This is amazing for the lab as the majority of the time you will be at full flask charges by the time you get to Izaro.
Uber Lab - Master Alchemist
Immunity to elemental flask ailments, Extra elemental damage, 20% to cause ailments during any flask. Really helps with the flask gains.
Bandits:
Alira for the mana regen, crit multi, and of course all elemental resistances.
Pantheons:
Major - Soul of the Brine King:
Some stun prevention, block, and stun recovery, reduction of chill effects on your character. Getting stunned on a caster is extremely annoying and deadly.
Minor - Soul of Shakari:
Reduction of chaos damage and poison immunity. Yummy.
PoB Link:https://pastebin.com/YhgrDXia
Skill Tree:https://tinyurl.com/y4zod3sn
POE 3.6 Pathfinder - Hybrid MOM/CI/Lowlife - Indigon MjölnerFinder Depth 600 Build
The build is getting a new option of skill to use over Arc, discharge got a 10% More Damage buff. This build will cover two versions of the builds: A league or more budget version that is life-based and a CI version.Pros & Cons:
+ tanky
+ decent clearspeed
+ not too expensive
+ Using 8+ Discharge per sec again
- CI version is very expensive
- requires time to get used to the play style
- If you run out of flask ur a dead
PoB Link:https://pastebin.com/jchBYNMe
Skill Tree:https://tinyurl.com/y2fy63ac
POE 3.6 Pathfinder - Death Oath Live based build - uberLab farmer and guardians shaper
Pros & Cons:
+ No Winter Orb builds, & Death Oath "meme" Build
+ >300 Movement Speed
+ No hands (except on bosses)
+ Can Dodge all because of the speed on bosses
- Low HP and 0% tanky
- Damage Over Time
Ascendancy:
Nature's Adrenaline
Nature's Boon
Nature's Reprisal
Bandits: Kill all.
Pantheons:
Elder God: I recommend Soul of Arakaali for the damage over time, but Soul of the brine king for the stun and the freeze is also a good option.
Younger God: Soul of Ryslatha
PoB Link:https://pastebin.com/TXMsA8Ay
Skill Tree:https://tinyurl.com/y2autrno
POE 3.6 Pathfinder - Toxic Rain + Herald of Agony Build
Toxic Rain is all new skill gem introduced in 3.4 Delve League. It's a cool toxic, poison version of Rain of Arrows with 3-phase damage.
Herald of Agony is another new one, a MINION Herald skill gem!
There's a lot of CONFUSION going on about new skill gems and I am gonna save you time and explain all in detail.
Pros & Cons:
+ decent AOE
+ great single target damage without Barrage or Elemental Hit
+ great clear speed with usual high Pathfinder mobility
+ permanent flask uptime
+ no need to PIERCE heavily, like in CA setup
+ REFLECT IMMUNE (all reflect!)
+ 45-65% dodge
- Still pretty squishy as relies mostly on acrobatics and Evasion. Leech is there, but pretty low with Quill Rain
- stacking Virulence is harder with a slow bow
- mana issues are there because of high APS (for Quill Rain)
- 111 INT required for proper gearing
Ascendancy:
Nature's Boon, Nature's Reprisal, Master Toxicist, Nature's Adrenaline (uber lab). Master Alchemist is also a very good safety option for HC
Bandits: Kill All
Pantheons:
Major: Lunaris
Minor: Gruthkul
PoB Link:https://pastebin.com/YG3bsPz5
Skill Tree:https://tinyurl.com/yy56uefa
POE 3.6 Pathfinder - Lancing Steel + Herald of Agony Pathfinder build -Rusty Poisonous Steel
POE 3.6 Changes:
- No meaningful change in passive tree, same pathing with very tiny change with introducing new 'resourcefulness' notable.
- Dual curse (Despair + Temporal Chains) is more viable than ever. Though IM presence still BiS Amulet.
- "Spreading Rot" damage modifier is gone, a nerf to our burst damage of Vaal Blight. We didn't rely on it so much though, poison dps builds up slowly (at least 6 seconds constant attacking endgame bosses. Think of it as the spin-up time of a minigun)
- This change allows us to get rid of Wither Totem, and use Vaal Blight/Blight Totem instead to apply both. Freeing up more sockets.
- New aura "Malevolence" is going to be another buff, if mana reservation isn't overkilled.
- New ring "Circle of Nostalgia" shall allow us to support Herald of Agony probably for maximum dps.
- Onslaught setup on a secondary skill is now viable for bosses.
Pros & Cons:
+ None to minimum performance impact on low-end computers.
+ Most forgiving on bad connection with lag spikes.
+ Hit & run build, encouraging fast and enjoyable pace while clearing.
+ Have all the different kind of nodes available, allow picking the best and most efficient ones.
+ 100% uptime for flasks.
+ Moderate Cheap PoE unique items. With upgrade potential for rich guys.
+ Immune to reflect at endgame (Almost!)
+ Can go Dual curse.
- Main defense is RNG based. Shaper and tougher content can be Tough.
- Need more Int & Strength via items.
- Poison damage is hard to scale at early levels.
- Require constant upgrade to both weapons during leveling.
- Knowing when to swap supports can be elusive.
- Actual dps never show on the character sheet, it needs PoB.
Ascendancy:
- Infinite flask for fast movement and clear speed
- Ailment immunity for carefree mapping
- Slower decay of Virulence stacks, even more walking time
- Mobility = easier skill dodge in boss fights
Bandits: Kill all
Pantheons:
Major: Soul of Lunaris
Minor: Soul of Gruthkul
PoB Link:https://pastebin.com/RiL1y6eW
POE 3.6 Pathfinder - Ultimate Physical Wander - Kinetic Blast/Barrage Build Guide
This build has the perfect synergy of defense, offense, and movement speed; using Queen of the Forest as the core item. The main focus of this build is fast and safe endgame map clearing while maintaining good single target damage.Pros & Cons:
+ enjoyable fast clearspeed
+ easy playstyle; only uses 1 attack button most of the time
+ has decent single target dps sufficient for a uber elder (with some investment)
+ most of the gear can be self-crafted.
+ KB woosh and shatter feels really nice
+ very high damage ceiling; if you invest a lot, you can double, triple, or even quadruple your damage.
+ vintage
+ you'll feel like a special snowflake being the only Phys wander you or any of your friends know.
PoB Link:https://pastebin.com/UYpYswpZ
Skill Tree:http://poeurl.com/cl0z
- it's a life wander on the right side of the tree, so by definition not hardcore viable
- point blank barraging is an acquired skill
- not meant for farming very deep delves. Can probably farm depths between 350-400 comfortably, but go deeper at your own peril
- bossing requires actually engaging the mechanics. Not a mindless faceroll build unless you invest a good amount of currency.
- piano flashing
Ascendancy:
Nature's Boon - Master Alchemist - Veteran Bowyer - Nature's Adrenaline
Bandits:
Go with Alira unless you can get resist capped without her. Otherwise, take the 2 passives. These points are best spent by removing the dex node under Coordination notable and connecting from Fangs of the Viper to Coordination through Will of Blades
Pantheon:
Major Gods: Go for Brine King if you get stunned too often. Otherwise, Lunaris/Solaris each have their merits. I like Solaris b/c it's less rng-dependent.
Minor Gods: Shakari helps with strongbox opening and poison maps. This is preferred for general mapping. Ralakesh if you want extra layer of safety against normal bleeds + help with uber elder degen.
PoB Link:https://pastebin.com/830KqeCE
Skill Tree:https://tinyurl.com/yxn6nrld
POE 3.6 Pathfinder - Rusty Poisonous Steel - Lancing Steel Build
Lancing Steel attack modifier isn't that great, but it really shines for its ability to shotgun bosses with more than 3 projectiles (up to 7 if you are really that skilled).Dancing Steel is a projectiles skill, which fires a good number of projectiles per attack. The theory is an increasing number of projectiles to shotgun bosses while keeping good clear speed with piercing. Poison with Shotgunning + Attack Speed + Pathfinder means a greater number of poison application, increasing damage immensely.
Pros & Cons:
+ None to minimum performance impact on low-end computers.
+ Most forgiving on bad connection with lag spikes.
+ Hit & run build, encouraging fast and enjoyable pace while clearing.
+ Have all the different kind of nodes available, allow picking the best and most efficient ones.
+ 100% uptime for flasks.
+ Cheap to moderate unique items. With upgrade potential for rich guys.
+ Immune to reflect at endgame (Almost!)
+ Can go Dual curse.
- Main defense is RNG based. Shaper and tougher content can be Tough.
- Need more Int & Strength via items.
- Poison damage is hard to scale at early levels.
- Require constant upgrade to both weapons during leveling.
- Knowing when to swap supports can be elusive.
- Actual dps never show on the character sheet, it needs PoB.
Bandits: Kill all.
Pantheon:
Major: Soul of Lunaris
Minor: Soul of Gruthkul
PoB Link:https://pastebin.com/RiL1y6eW
Skill Tree:https://i.gyazo.com/47873f32a90c01ecb141a251500af2a1.jpg
POE 3.6 Pathfinder - Rangercosta's 4-Totem + Mirage Archer Toxic Rain Build
Pros & Cons:+ Very strong DPS for bosses
+ Ranged, so more survivability
+ Medium-high HP depending on options
+ Can do all map mods
- Not as tanky as other builds
- Totem playstyle not for everyone
- Can become difficult to see stuff in the map with so many spores!!
Ascendancy:
Nature's Adrenaline - Nature's Bloom - Master Alchemist - Nature's Reprisal (in this order)
For more damage and less survivability, change from Master Alchemist to Master Toxicist (not recommended while leveling)
Bandits: Kill All
Pantheon: Soul of Lunaris & Soul of Rhyslatha
(For Uber Elder, I use the soul of Ralakesh)
PoB Link:https://pastebin.com/zsagmLhs
Skill Tree:https://goo.gl/Y5N1bw
POE 3.6 Pathfinder - Just Run Through Content - Vaal Spark Build
Pros & Cons:+ Very very very VERY Fast
+ Not that expensive
+ Can be played as MF
+ INSANE clear
+ Shatter sound
- Hard to get back in if you run out of charges
- Can't do end-game content (Shaper, Uber Elder...)
- Can't do ele reflect maps
Bandits:
Alira for resists and Crit Multi.
Kill them all for the 2 skill points is also a good option, do as you prefer.
Pantheons:
Major: Soul of Lunaris (more survivability)
Minor Soul of Garukhan (more movement speed) or Soul of Shakari (poison immunity)
PoB Link:https://pastebin.com/8ZMDisZ9
Skill Tree:www.poeurl.com/ckV8
POE 3.6 Pathfinder - Vaal Spark Builds
Pros & Cons:
+ Fast
+ So fast, you can't get hit
+ Fast
+ Fast
+ highly customizable to your liking
+ high exp per hour (easy 500-750mil exp/h at lvl 87)
+ MF viable
+ the more currency you dump into it, the better it gets
- So fast, you don't know what is going on
- Inconsistent (needs some time before it gets going)
- Not beginner friendly
- expensive
- can't do bosses
- can't kill mobs that have high hp (beasts, essences)
- can only run certain layouts fast
- only like 6-8k es
- needs support to be good
- best way to use this char is for pure exp gain
Ascendancy:
Inquisitor is good for softcore, but Pathfinder is better for HC, Trickster is also a viable HC choice.
Bandit: Alira
Pantheon: Soul of Brine King for Stun safety, Soul of Garukhan for move speed
PoB Link:https://pastebin.com/fTB2n61E
Skill Tree:http://poeurl.com/cloK
POE 3.6 Pathfinder - Storm Brand Build
This build is designed to run fast and clear maps safely. It summons storm brands that shock, freeze and trigger our herald to clear massive packs of mobs both on screen and off. With Brand Recall we can pull the brands with us to a new screen, clear it AND extend the duration of the brands themselves. It has a good single target for map bosses because if 2 brands attach themselves to the same target, it increases the damage EACH BRAND DOES BY 50% MORE DAMAGE.Storm Brand, Mana Cost at gem level 20 is now 21 (was 20). Now deals 2 to 7 Lightning damage at gem level 1 (from 3 to 8) and 75 to 225 Lightning damage at gem level 20 (from 97 to 290). Now has an added damage effectiveness of 30% (from 35%).
Pros & Cons:
+ Pathfinder Ascendency means you have infinite flasks
+ IMMUNE TO ELEMENTAL AILMENTS like FREEZE SHOCK AND IGNITE and an increased chance to cause those same ailments by 20%!
+ Clears effectively and looks cool as HECK
+ Can do all content!
- Low hp
- Cannot do Elemental Reflect
Ascendancy:
Nature's Boon > Nature's Adrenaline > Master Alchemist > Master Surgeon - The only change is once you acquire a jewel with "corrupted blood cannot be inflicted on you" - You replace Master Surgeon with Veteran Bowyer for the extra Elemental Penetration
Bandits:
Kill all for +2 points or Alira - Both are great for us
PoB Link:https://pastebin.com/GBJydV0A
Skill Tree:https://tinyurl.com/yyv4dsbp
POE 3.6 Pathfinder - Necromantic Scribe Build
This build originally started as a remake of Neversink's 2.2 Poison Animator. I played it back then and it was possibly the most fun build I had played. It used Null's Inclination with volley fire barrage, full pierce, poison and SRS/AW summons.Pros & Cons:
+ High movespeed, fun playstyle
+ Great for delving and memory zones
+ Cheap to start, clear upgrade paths
+ Over 6k life, acro, phase acro
+ Lots of knockbacks
+ Can do all map mods easily
+ Non-meta requirements, gear is not too expensive
+ Can use the two best MTX in the game, Celestial HoA and Cat Soulrend!
- Not as tanky as a 9k life max-block Gladiator or 16k ES Occultist herald build
- Still, need to dodge big boss attacks and one-shots
- (Self) damage drops off in groups as we aren't scaling it too high. Herald still one-shots things.
- Single-target dps ceiling is not as high as a dedicated herald build
Bandits: Kill All
Ascendancy: Pathfinder
Nature's Reprisal -> Master Toxicist -> Nature's Boon -> Master Alchemist
Pantheons:
Major: Soul of Lunaris / Soul of the Brine King
Soul of Lunaris is very nice, especially with all the upgrades. Brine King is always a nice choice for the anti-stunlock effect, but that's really all it gives.
Minor: Soul of Garukhan
More evasion and movement speed are nice for us. We don't need Soul of Ryslatha for the life flask recharge as we're a pathfinder.
PoB Link:https://pastebin.com/q6hhCEwt
Skill Tree:http://poeurl.com/clHV
POE 3.6 Pathfinder - Toxic Rain Build
Toxic Rain fires 5 projectiles and each projectile will spawn a Spore Pod. These Pods will explode (counts as an extra hit) after 1 second. In this period the Pod will deal Chaos Damage per second to enemies in range. The pods can overlap with each other. An increasing area of effect does not affect the spore to spore distance and overlap, but it will increase the area the Spore Pod is dealing with damage.Pros & Cons:
+ Very solid damage (Full Buffed and with Dying Sun ~5mil shaper dps)
+ Clear speed (Hydra Map in 2:20)
+ Nearly unkillable due to high evade and dodge chances (+5,5k life, 58% melee/95%projectile evade chance, 68% attack dodge/42% spell dodge chance)
+ Can be played as a starter with a budget gear
- Sometimes backtracking because we kill with damage over time
- Clunky damage calculation
Ascendancy:
1. Nature's Reprisal
A huge buff for the area of effect and chaos damage! Take it first
2. Nature's Adrenaline
Let's go fast! Take it as 2nd Ascendancy to level faster.
3. Nature's Boon
Endless flask? Yep, we want it! Our 3rd Ascendancy.
4. Master Toxicist or Master Surgeon
Now u can choose between those 2.
Take Master of Toxicist if u want to push your damage.
Master of Surgeon is perfect when u don't want to run an extra anti-bleeding flask. Also, a good point is the extra life recovery.
Pantheon:
Major God - Soul of Lunaris (Capture all the options)
Movement speed and huge defense
Minor God - Soul of Garukhan (Capture Stalker of the endless dunes)
Movement speed and evade chance.
Bandits: kill all or help Kraityn
PoB Link:https://pastebin.com/hn20rHTi
Skill Tree:www.poeurl.com/cju5
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