POE 3.7 - Slayer Ascendancy Changes Guide
No judge, No jury, Just the executioner.
1. Attack Damage, Critical Strike Chance
- 10% increased Attack Damage
- 15% increased Critical Strike Chance
2. Overwhelm
- Base Critical Strike Chance for Attacks with Weapons is 8%
- +10% to Critical Strike Multiplier per Nearly Enemy, up to +100%
- Nearby enemies have -30% to Critical Strike Multiplier
3. Attack Damage, Attack Speed
- 10% increased Attack Damage
- 5% increased Attack Speed
4. Headsman
- 10% more Damage if you've Killed Recently
- Cannot take reflected Physical Damage
- 20% more Damage against Unique Enemies
(Recently refers to the past 4 seconds)
5. Attack Damage, Attack Speed
- 10% increased Attack Damage
- 5% increased Attack Speed
6. Bane of Legends
- Kill Enemies that have 20% or lower life when hit by your skills
- Gain 20% increased Attack Speed for 20 seconds when you kill a rare or Unique Enemy
- Gain 20% increased Movement Speed for 20 seconds when you kill an Enemy
7. Attack Damage, Life Leech
- 10% increased Attack Damage
- 0.2% of Attack Damage Leeched as life
(Leeched life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8. Endless Hunger
- 20% of Overkill Damage is Leeched as Life
- Cannot be Stunned while Leeching
- You are Immune to Bleeding while Leeching
(Leeched life is recovered over time. Multiple Leeches can occur simultaneously. up to a maximum rate)
(Overkill Damage is any damage from a hit in excess of the Enemy's remaining Life)
9. Attack Damage, Life Leech
- 10% increased Attack Damage
- 0.2% of Attack Damage Leeched as life
(Leeched life is recovered over time. Multiple leeches can occur simultaneously. up to a maximum rate)
10. Brutal Fervour
- 15% increased Attack Speed while Leeching
- Life Leech effects are not removed at Full Life
- 50% increased Attack Damage while Leeching
- 6% reduced Damage taken while Leeching
11. Attack Damage, Area of Effect
- 10% increased Attack Damage
- 10% increased Area of Effect
12. Impact
- 50% increased Global Accuracy Rating
- +2 to Melee Weapon and Unarmed Attack range
- 5% increased Area of Effect Per Enemy killed Recently, up to 50%
- Deal up to 15% more melee damage to Enemies, based on proximity
(Unarmed Attacks are any Attacks performed with a hand that is not holding any item)
(Recently refers to the past 4 seconds)
13. Attack Damage, Frenzy and Endurance Charge Duration
- 10% increased Attack Damage
- 10% increased Endurance Charge Duration
- 10% increased Frenzy Charge Duration
14. Masterful Form
- 50% increased Endurance Charge Duration
- 50% increased Frenzy Charge Duration
- Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges.
POE 3.7 - Gladiator Ascendancy Changes Guide
1. Attack Damage, Critical Strike Chance
- 10% increased Attack Damage
- 15% increased Critical Strike Chance
2. Overwhelm
- Base Critical Strike Chance for Attacks with Weapons is 8%
- +10% to Critical Strike Multiplier per Nearly Enemy, up to +100%
- Nearby enemies have -30% to Critical Strike Multiplier
3. Attack Damage, Attack Speed
- 10% increased Attack Damage
- 5% increased Attack Speed
4. Headsman
- 10% more Damage if you've Killed Recently
- Cannot take reflected Physical Damage
- 20% more Damage against Unique Enemies
(Recently refers to the past 4 seconds)
5. Attack Damage, Attack Speed
- 10% increased Attack Damage
- 5% increased Attack Speed
6. Bane of Legends
- Kill Enemies that have 20% or lower life when hit by your skills
- Gain 20% increased Attack Speed for 20 seconds when you kill a rare or Unique Enemy
- Gain 20% increased Movement Speed for 20 seconds when you kill an Enemy
7. Attack Damage, Life Leech
- 10% increased Attack Damage
- 0.2% of Attack Damage Leeched as life
(Leeched life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8. Endless Hunger
- 20% of Overkill Damage is Leeched as Life
- Cannot be Stunned while Leeching
- You are Immune to Bleeding while Leeching
(Leeched life is recovered over time. Multiple Leeches can occur simultaneously. up to a maximum rate)
(Overkill Damage is any damage from a hit in excess of the Enemy's remaining Life)
9. Attack Damage, Life Leech
- 10% increased Attack Damage
- 0.2% of Attack Damage Leeched as life
(Leeched life is recovered over time. Multiple leeches can occur simultaneously. up to a maximum rate)
10. Brutal Fervour
- 15% increased Attack Speed while Leeching
- Life Leech effects are not removed at Full Life
- 50% increased Attack Damage while Leeching
- 6% reduced Damage taken while Leeching
11. Attack Damage, Area of Effect
- 10% increased Attack Damage
- 10% increased Area of Effect
12. Impact
- 50% increased Global Accuracy Rating
- +2 to Melee Weapon and Unarmed Attack range
- 5% increased Area of Effect Per Enemy killed Recently, up to 50%
- Deal up to 15% more melee damage to Enemies, based on proximity
(Unarmed Attacks are any Attacks performed with a hand that is not holding any item)
(Recently refers to the past 4 seconds)
13. Attack Damage, Frenzy and Endurance Charge Duration
- 10% increased Attack Damage
- 10% increased Endurance Charge Duration
- 10% increased Frenzy Charge Duration
14. Masterful Form
- 50% increased Endurance Charge Duration
- 50% increased Frenzy Charge Duration
- Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges.
POE 3.7 - Gladiator Ascendancy Changes Guide
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