POE 3.7.0 - Skill Reworks and Skill Balance Update Guide

POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Skill Reworks and Skill Balance Update Guide in POE 3.7.

POE 3.7 Skill Update


1. POE 3.7.0 - Skill Reworks Guide




Cyclone:

- Now a channeling skill.
- Now costs 2 mana at all gem levels (from 12).
- Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%).
- Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
- Now gains stages as it is channeled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channeling.
- Now gains +1 to melee range per stage.
- Now has an attack speed multiplier of 300% (previously had 50% more attack speed).
- Modifiers to melee attack range now also apply to this skill's area radius.




Lacerate:


- As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.
- Now has different behavior depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.
- While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.
- While in Sand Stance, now increases the width of the slash areas of effect by 50%.
- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%).
- Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has an attack speed multiplier of 60%.




Immortal Call:

- No longer makes you immune to physical damage for a duration.
- Base duration is now 1 second at all gem levels (from 0.4 seconds).
- Now has an instant cast time (from 0.85 seconds).
- Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
- Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration.
- Increases the duration of the buff by 20% for each endurance charge consumed.
- Now has a 3-second cooldown, which does not recover during its effect.
- Shares its cooldown with other guard skills (Steelskin and Molten Shell).




Molten Shell:


- Now has a base duration of 3 seconds at all gem levels (from 10).
- Now grants 50 additional armour at gem level 1 (from 17), up to 858 at gem level 20 (from - Now creates a buff that can take damage equal to 20% of your armour.
- Now causes 75% of damage from hits to be taken from the buff before your life or energy shield.
- Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
- Now has a 4-second cooldown (from 1).
- Shares its cooldown with other guard skills (Steelskin and Immortal Call).




Shield Charge:


- Now deals damage in a cone, rather than a circle, on impact.
- Now bashes when used against targets at very close ranges.
- Can now be used with wands.
- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
- Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
- Now deals 150% more damage with hits at maximum charge distance (from 200%).
- Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
- Now has a mana cost of 10 (from 8) at all gem levels.
- Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
- Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
- Base offhand critical strike chance is 5%.
- Adds 0.1% to critical strike chance per 10 maximum energy shield on the shield.
- Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
- Adds 2 to 3 physical damage per 15 armour or evasion rating on the shield.
- Base off-hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.





2. POE 3.7.O - Skill Balance Guide




General:

- "Physical" is now a skill type and will now appear on the appropriate gems as a tag.
- "Strike" is now a skill type as well, and appears on items which do not have an 'area of effect' but can still hit multiple targets (essentially, all the previously single-target skills now have this tag). This is used to determine which skills some supports (such as Melee Splash Support) can now support.
- "Blink" is a skill type and appears on Frost link, Flame Dash and Dash, and indicates that all of these skills share the same cooldown.
- "Guard" is also a skill type and appears on Immortal Call, Steelskin and Molten Shell, and indicates that all of these skills share the same cooldown.
- All melee skills now have an Attack Speed multiplier built into the gem. This is functionally identical to the effects of the "more attack speed" or "less attack speed" stat lines that were previously on some gems.
- The following skills are now considered "Travel" skills and have the "Travel" tag: Blink Arrow, Bodyswap, Flame Dash, Leap Slam, Lightning Warp, Phase Run, Shield Charge, Smoke Mine, Vaal Lightning Warp, Whirling Blades.
- The following skills are now considered "Guard" skills, have a shared cooldown, and have the "Guard" tag: Immortal Call, Molten Shell, Steelskin.
- All melee attacks now apply a visual to your weapon as you swing to better illustrate your attack's range.
- Most, if not all, attacks and spells also now accurately signal their area of effect, including any increases or reductions.
- Minion targeting is now less weird if using a movement skill while also channelling.




Specific Skills:

- Quite a few melee skills have had their base attack speed lowered slightly and their base damage raised. This is due to the increase in effective clear speed from the introduction of animation canceling, whereby you can start moving to the next pack of monsters before your attack would otherwise have ended. 




Ancestral Protector:


- Now deals base damage equal to, and has an added damage effectiveness of, 90% at gem level 1 (from 80%), up to 144% at gem level 20 (from 133%).




Ancestral Warchief:

- Now deals base damage equal to, and has an added damage effectiveness of, 110% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
- Now has an attack speed multiplier of 90% (rather than 10% less attack speed).




Bane:

- Now deals 45.7 base chaos damage per second at gem level 1 (from 66.8), up to 895.6 at gem level 20 (from 1060.6).




Blade Flurry:

- Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
- Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
- Now has an attack speed multiplier of 160% (rather than 60% more attack speed).




Cleave:

- Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
- Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has an attack speed multiplier of 80%.




Charged Dash:

- Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 75%), up to 110% at gem level 20 (from 92%).
- Now has an attack speed multiplier of 160% (rather than 60% more attack speed).




Consecrated Path:

- Now deals base damage equal to, and has an added damage effectiveness of, 150% at gem level 1 (from 120%), up to 184% at gem level 20 (from 147%).
- Now has an attack speed multiplier of 80%.




Dominating Blow:

- Now deals base damage equal to, and has an added damage effectiveness of, 165% at gem level 1 (from 140%), up to 190% at gem level 20 (from 172%).
- Now causes minions to deal 1% increased damage per 1% gem quality (from 0.5% per 1% gem quality).




Double Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%).
- Now has a 25% chance to cause bleeding.
- Now has an attack speed multiplier of 80%.




Dual Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 58%), up to 170% at gem level 20 (from 104%).
- Now has 50% increased critical strike chance at gem level 1, up to 107% at gem level 20.
- Now has 100% more critical strike chance against enemies that are on a full life.
- Now deals 30% more damage with hits and ailments against enemies that are on a full life.
- Now has an attack speed multiplier of 70%.
- Now gains +0.5% to critical strike multiplier and 1% increased critical strike chance per 1% quality (previously 0.5% increased attack speed per 1% quality).




Earthquake:

- Now deals base damage equal to, and has an added damage effectiveness of, 85% at gem level 1 (from 90%), up to 120% at gem level 20 (from 109%).
- Aftershock now benefits from 30 to 46 added physical damage at gem level one, up to 169 to 254 at gem level 20.
- Now has an attack speed multiplier of 75%.
- Radius of the aftershock is now +2 units larger.
- Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).




Flicker Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 142% at gem level 1 (from 130%), up to 168% at gem level 20 (from 160%).
- Now grants 15% chance to gain a Frenzy charge on hit at all levels.
- Now grants a buff that provides 20% increased movement speed for 3 seconds.
- Now has an attack speed multiplier of 120% (rather than 20% more attack speed).
- Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).




Frenzy:

- Now deals base damage equal to, and has an added damage effectiveness of, 115% at gem level 1 (from 110%), up to 135% at gem level 20 (from 136%).
- Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
- Now has 5% more attack speed per Frenzy Charge (previously 5% increased).




Frost Blades:

- Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
- Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).




Glacial Hammer:

Now converts 60% of physical damage to cold (from 50%).
Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
Every third successive strike now freezes enemies as if it were dealing 500% more damage.




Ground Slam:

- Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
- Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has an attack speed multiplier of 90%.
- Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).




Heavy Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 176% at gem level 1 (from 150%), up to 222% at gem level 20 (from 194%).
- Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
- Now has 20% chance to deal double damage at all gem levels.
- Now has an attack speed multiplier of 85%.
- Now gains 1% increased Stun Duration on enemies and 1% increased damage per 1% gem quality (previously only gained increased stun duration on enemies).




Herald of Agony:

- Now causes Agony Crawler to deal 6% increased physical damage per virulence you have at gem level 1 (from 10%), up to 12% at gem level 20 (from 19%).




Ice Crash:

- Now deals base damage equal to, and has an added damage effectiveness of, 190% at gem level 1 (from 170%), up to 240% at gem level 20 (from 208%).
- The base area of effect is now 20% larger.
- Now adds 30 to 46 cold damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
- Now has an attack speed multiplier of 70% (previously had 20% less attack speed).
- Now gains 1% increased damage per 1% gem quality (previously gained 1% increased cold damage per 1% gem quality).




Infernal Blow:

- Now deals base damage equal to, and has an added damage effectiveness of, 104% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
- Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.




Lancing Steel:

- Can no longer hit close-range enemies multiple times with a single attack.
- Now deals base damage equal to, and has an added damage effectiveness of, 130% at gem level 1 (from 65%), up to 175% at gem level 20 (from 80%).
- Now adds 20 to 30 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
- Now has 30% chance for the non-primary projectiles to impale enemies on hit.
- Now has an attack speed multiplier of 80%.
- Now gains 0.5% chance to impale enemies on hit per 1% gem quality (previously gained 1% chance to impale enemies per 1% gem quality).




Leap Slam:

- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
- Now always knocks enemies back on hit.
- Now always causes your damaging hits to stun enemies that are on full life.
- Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
- Now costs 10 mana at all gem levels (from 15 mana).
- Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).




Lightning Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 130%), up to 180% at gem level 20 (from 176%).
- Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
- Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).




Molten Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
- Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
- Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
- Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
- Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).




Puncture:

- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
- Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
- Now has an attack speed multiplier of 70%.
- Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).




Reave:

Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
The base skill radius is now 2 units larger.
Now gains up to +2 radius at gem level 20 (from +4).
Now loses stages incrementally after a short period without hitting anything, rather than all at once.




Reckoning:
- Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 140% at gem level 20 (from 108%).
- Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.




Riposte:

- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 186% at gem level 20 (from 138%).
- Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.




Shattering Steel:

- Now deals base damage equal to, and has an added damage effectiveness of, 45% at gem level 1 (from 40%), up to 50% at gem level 20 (from 49%).
- Now adds 8 to 12 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
- Now has an attack speed multiplier of 80%.




Smite:

- Now deals base damage equal to, and has an added damage effectiveness of, 196% at gem level 1 (from 135%), up to 218% at gem level 20 (from 165%).
- The base skill radius is now 2 units larger.
- Now gains up to +4 to the radius at gem level 20 (from +6).
- Now has an attack speed multiplier of 85%.




Soulrend:

- The projectile now has a radius of 10 (from 13).




Spectral Shield Throw:

- Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198).
- Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels).
- Now has a base off-hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56).




Spectral Throw:

- Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).




Static Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 107% at gem level 1 (from 100%), up to 160% at gem level 20 (from 146%).
- Now chains an additional time at all gem levels.




Storm Brand:

- Now has a cast time of 0.75 seconds (from 0.65 seconds).
- Now activates every 0.6 seconds while attached (from 0.5 seconds).
- Now has 10% smaller base radius of area of effect for dealing damage.
- Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.
- Now deals 3 to 8 lightning damage at gem level 1 (from 2 to 7), up to 92 to 277 lightning damage at gem level 20 (from 75 to 225).
- Now does 80% more damage to the branded enemy at gem level 1, up to 130% more damage at gem level 20 (from 50% more at all gem levels).




Sunder:

- Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
- Now has an effective length of 60 units (from 48).
- Now has an attack speed multiplier of 75% (previously had 15% less attack speed).




Sweep:

- Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
- Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now always knocks enemies back on hit (from 30% chance).
- Now has an attack speed multiplier of 70% (previously had 10% less attack speed).




Tectonic Slam:

- Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 130%), up to 200% at gem level 20 (from 160%).
- The length of the primary fissure is now 36 (from 32).
- The length of the secondary fissures is now 15 (from 22).
- The width of the first secondary fissures is now 7 (from 8).
- Now has an attack speed multiplier of 80%.




Vengeance:

- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 75%), up to 203% at gem level 20 (from 113%).
- Now adds 25 to 37 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.




Vigilant Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 222% at gem level 1 (from 165%), up to 260% at gem level 20 (from 203%).
- Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
- Now has an attack speed multiplier of 85%.




Viper Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%).
- Now converts 50% of physical damage to chaos (from 25%).
- Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
- Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality).




War Banner:

- Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).




Warlord's Mark:

- Now allows you to leech Life and Mana from cursed enemies with Attacks only, rather than from any source of damage.




Whirling Blades:

- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 80%), up to 120% at gem level 20 (from 99%).
- Now has a mana cost of 10 at all gem levels (from 15).




Wild Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).




Winter Orb:

- Deals 30 to 37 cold damage at gem level 1 (from 25 to 31), up to 232 to 291 at gem level 20 (from 232 to 289).
- Base duration is now 1.2 seconds (from 0 base duration, building solely on stages).
- Now states that increases and reductions to cast speed now also apply to projectile frequency (actual behavior is unchanged).
- Now has a 20% reduced target acquisition range.
- Now fires projectiles every 1.6 seconds (from every 0.8 seconds)
- Now gains 25% increased duration per stage (from +0.4 seconds to base duration per stage).
- Now has 100% more projectile frequency while channeling.




3. POE 3.7.0 - Vaal Skill Balance Guide




Vaal Ancestral Warchief:

- Now has an attack speed multiplier of 80% (rather than 20% less attack speed).




Vaal Cyclone:

- Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
- Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
- Modifiers to melee attack range now also apply to this skill's area radius.




Vaal Double Strike:

- Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%).
- Now has 25% chance to cause bleeding.




Vaal Earthquake:

- Aftershocks now benefit from 30 to 46 added physical damage at gem level 1, up to 169 to 254 at gem level 20.
- Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).




Vaal Glacial Hammer:

- Now converts 60% of physical damage to cold (from 50%).
- Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
- Now has 10% increased the effect of chill at gem level 1, up to 29% at gem level 20.
- Every strike now freezes enemies as if it were dealing 500% more damage.




Vaal Ground Slam:

- Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now gains 1% increased area of effect per 2% gem quality.




Vaal Immortal Call:

- Now instant. It can still no longer be obtained from drops or corruption and will receive a full rework in the future.




Vaal Lightning Strike:

- Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
- Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).




Vaal Molten Shell:

- Now has a base duration of 9 seconds at all gem levels (from 5).
- Now grants 60 additional armour at gem level 1 (from 17), up to 1030 at gem level 20 (from 943)
- Now creates a buff that can take damage equal to 60% of your armour.
- Now causes 80% of damage from hits to be taken from the buff before your life or energy shield.
- Now reflects a portion of the damage taken from the buff as fire damage every second until the buff expires or is depleted.
- Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
- Now has a 4-second cooldown (from 1).
Shares its cooldown with other guard skills (Steelskin and Immortal Call).




Vaal Reave:

- Now has an attack speed multiplier of 250% (rather than 150% more attack speed).
- Now loses stages incrementally after a short period without hitting anything, rather than all at once.


Previous: POE 3.7.0 - Melee Balance, Character Balance Update Guide
Next: POE 3.7.0 - Support Gem Reworks and Balance Update Guide

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