POE 3.7 Deadeye Important Build - Swiss Army Hit Guide

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INTRO:
This build would be the Swiss army Elemental Hit Deadeye since it combines awesome pack clear, bossing harm and survivability altogether. So I believe this deadeye make is quite essential.

This create is 100% fire damage, so you'll want some specific uniques to squeeze out as substantial conversion to fire as we are able to. Combat concentrate jewels are certainly necessary simply because they permit us to only opt for fire damage.

Elemental hits harm mainly scales within the gem itself, it mostly scales with gem levels, so you don't need too much % damage to truly clear endgame content material comfortably, so it is ideal to try and save up for a level 21 Elemental hit as rapidly as possible. Just after that % damage and penetration scale the huge volume of flat harm all the way up via the ceiling.


PROS & CONS:
+ Cheap to start
+ Fast clearing
+ Amazing Single Target damage
+ Great Legion clearing
+ 6k life
+ Phase Acrobatics
- Cant level as Elemental Hit
- Requires 2 unique jewels to start using Elemental Hit


ASCENDNACY:
Gathering Winds - Far Shot - Fast and Deadly - Powerful Precision



BANDITS: Kill ALL. 2 Passive Point.


PANTHEON:
Major God - Soul of Arakaali
Minor God - Soul of Ryslatha


GEAR:


GEMS SETUP:
Weapon
Combustion - Elemental Hit - Elemental Damage with Attacks - Greater Multiple Projectiles - Empower - Mirage Archer

Helm
Cast When Damage Taken - Clarity - Immortal - Summon Lightning Golem

Gloves
Frenzy - Greater Multiple Projectiles - Blink Arrow - Portal

Boots
Precision - Anger - Enlighten - Blood Rage


POB LINK: https://pastebin.com/mLvTVhMF
SKILL TREE: https://tinyurl.com/yx9xt496


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