What is the updated content for POE 3.8 gems?

The long-awaited POE 3.8: Blight starts right away, and the official update of POE 3.8 has been released. I believe many players already know the updated content. So now, let's talk about one of the most important issues for players: POE 3.8 new league new gems and reworked gems guide content.


Summon Carrion Golem
Summon a Carrion Golem that adds physical damage to your non-golem minions while active. The golem uses a series of slashes that increase in cost and can conjure up a cascade of bone spikes. The Carrion Golem deals more damage for each of your non-golem minions near it.


Cobra Lash
Hurl a deadly projectile that chains between enemies. Requires a dagger or claw. Cobra Lash as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing Enemy at the Gate. It replaces Frost Blades for the Shadow.


Withering Step
Gain Phasing and Elusive, a buff that gives you a decaying movement speed bonus (replacing any other instances of Elusive on you), while applying Wither to nearby enemies when you move within range. Performing any skill removes Phasing and Elusive. Shares a cooldown with other Blink skills.
Added Withering Step as a quest reward for the Shadow and Scion, and as purchasable from Nessa for the Ranger and Witch, for completing The Caged Brute. It replaces Wither for the Shadow.


Venom Gyre
Hurl a deadly projectile that will return to you. Catch and store missiles that respond to you, up to a limit. When you use Whirling Blades, release any stored projectiles. Projectiles released by Whirling Blades are fired in a spiral and can't return. Requires a dagger or claw. 
Added Venom Gyre as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing The Siren's Cadence.


Plague Bearer
Gain a buff that stores the damage of Poisons you apply. Using the skill again unleashes the saved cost, dealing chaos damage over time in an area around you. Your damage modifiers don't apply to this chaos damage over time. 
Added Plague Bearer as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist, and Scion, for completing Lost in Love.


Pestilent Strike
Strike an enemy, poisoning them and applying a short duration debuff. If the target dies while they have the debuff, the total remaining poison damage is spread to destinations in an area around the slain enemy, dealing damage over a short time. Requires a dagger or claw. 
Added Pestilent Strike as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist, and Scion, for completing Sever, the Right Hand.


Stormblast Mine
Has an aura while placed which causes nearby enemies to take increased damage, stacking up to a maximum of 150% increased damage taken. Deals lightning damage in an area when detonated. 
Added Stormblast Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar, and Scion, for completing Enemy at the Gate. It replaces Lightning Tendrils for the Shadow.


Summon Skitterbots
Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an atmosphere that chills nearby enemies. 
Added Summon Skitterbots as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger, Witch, and Scion, for completing Intruders in Black.


Nightblade Support
Causes supported attack skills to grant Elusive on critical strike, and causes those skills to deal more critical strike damage, and deal decisive blows more frequently, while you have Elusive. Only usable with claws and daggers. 
Added Nightblade Support as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger and Scion, for completing Sharp and Cruel.


Infernal Legion Support
Minions from supported skills deal fire damage over time in an area around them and take fire damage based on their maximum life. 
Added Infernal Legion Support as a quest reward for the Witch, and as purchasable from Nessa for the Templar, for completing The Caged Brute. Infernal Legion Support now has a Time override of 15 seconds for the burning damage it deals.


Deathmark Support
Grants the Deathmark skill, which causes any minions from supported skills to focus their attention on the death marked enemy. Minions from recommended skills also deal more damage and even more damage to the end marked enemy.


Feeding Frenzy Support
Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast, and movement speed. 
Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.


Meat Shield Support
Causes minions from supported skills to have a chance to taunt on hit, take less damage, and act more defensively. Minions from recommended skills will also deal more damage to enemies that are near you. 
Added Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.


Swift Assembly Support
Gives supported trap and mine skills three separate chances to throw additional traps or mines, for a maximum of up to six other traps or mines thrown. 
Added Swift Assembly Support as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Duelist, Ranger, and Scion, for completing Mercy Mission.


Charged Mines Support
Supports Skills which throw mines. Charged Mines Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.


High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the ability for you then you detonate it. Mines cannot use channeling skills.
Can only support spells, or attacks that use a bow or wand. Instead of using the supported skills, you will throw a mine that uses that skill when detonated. Mines cannot use Channelling skills. Thrown mines have a stacking aura that causes nearby enemies to have a chance to take double damage with hits.
Added High-Impact Mine Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.


Pyroclast Mine
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing destruction in a smaller space.
All existing Fire Nova Mine skill gems are now Pyroclast Mine skill gems. Be aware that existing characters which had Fire Nova Mine may now have specific item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Pyroclast Mine gem.
Added Pyroclast Mine as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch, Templar, and Scion, for completing Intruders in Black. It replaces Flameblast for the Shadow.


Icicle Mine
Throws a mine that fires projectiles in a nova when detonated. All existing Freeze Mine skill gems are now Icicle Mine skill gems. Be aware that existing characters which had Freeze Mine may now have specific item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Icicle Mine gem. 
Added Icicle Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar, and Scion, for completing The Siren's Cadence.


Bodyswap
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, It will prioritize corpses over enemies. If targeting a body, the body will also explode, dealing damage around it that is not affected by modifiers to spell disaster and cannot be reflected. This spell cannot be repeated.
No longer requires a corpse to use, but gains significant benefits if it does consume a body.
Base radius has been halved. Now costs 8 mana at gem level 1 (from 7), up to 23 20 (from 20). Now has a cast time of 0.7 seconds (from 0.6). Now has a base critical strike chance of 6% (from 5%). Now deals 3 to 5 (from 12 to 19) fire damage at gem level 1, up to 154 to 231 (from 501 to 752) at gem level 20, plus 3% of your maximum life as fire damage at all gem levels. Now has 300% more Area of Effect if consuming a corpse. The explosion from the body now deals 6% of the corpse's base maximum life (from 4%). Now has an added damage effectiveness of 70% (from 100%).


Bone Offering
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby bodies, increasing the duration for each frame consumed. 
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 bodies (from 8). Now applies a visual effect above the player while it is active.


Flesh Offering
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby bodies, Increasing the duration for each frame consumed. 
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 bodies (from 8). Now applies a visual effect above the player while it is active.


Spirit Offering
Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's given. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each body consumed. 
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 bodies (from 8). You now gain 4% Life as extra Energy Shield per body consumed (from 2%). Now applies a visual effect above the player while it is active.


Clarity
Cast an aura that grants mana regeneration to you and your allies. Now grants you and nearby allies additional mana regeneration as the gem levels, from no change at gem level 1, up to 33 mana per second 20 (from 17.2).


Contagion
Unleashes a vile infection on enemies, dealing chaos damage over time. If an enemy dies while affected by the disease, it spreads to other enemies.
No longer gains additional radius as the gem levels (previously increased +4 space by gem level 20). 
Contagion and the Death Aura from Death's Oath can now break barrels and other objects throughout the world.


Convocation
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. 
Now has a cooldown of 3 seconds (from 4). Soon recover a percentage of minion maximum life, rather than a flat value, starting at 0.7% at gem level 1, up to 1.65% 20.


Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channeling this skill, you cannot be stunned or knocked back.
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by ruthless.
Cyclone was the dominant skill in 3.7.0, used by far more players than any other melee skill. In this patch, we wanted to reduce some of Cyclone's enormous range, and make it feel less penalizing to use a one-handed weapon with Cyclone. 
Now has a base radius of 24 (from 13). No longer gains additional space based on Melee Range. Now gets 8% increased Area of Effect per 1 extra Melee Range. Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).


Desecrate
Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The bodies will be chosen from the monsters in the current field and any specters that have existed in this instance. 
Now has a corpse limit of 10 (from 15). Now has a cast time of 0.6 seconds (from 0.8). Now has a base duration of 4 seconds (from 5). No longer has a cooldown.
The Labyrinth Helmet Enchantment for Desecrate which granted increased Cooldown Reduction now instead grants increased Duration at the same value. This affects existing items with this enchantment. This enchantment can no longer be obtained from the Labyrinth.


Dominating Blow
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed, and a sentinel of dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. 
Now has a 25% chance to summon a Normal Sentinel of Dominance when you hit a unique monster (from 10%). Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.


Explosive Trap
Throws a trap that creates a massive explosion when triggered, dealing spell damage in an area. Several smaller explosions occur around this area in quick succession after the first. 
Now deals more damage as the gem levels, from no change at gem level 1, up to 309 to 464 Physical Damage at gem level 20 (from 280 to 420). Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).


Fire Trap
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. 
Now deals 11 to 17 Fire Damage at gem level 1 (from 10 to 15), up to 644 to 966 20 (from 575 to 862). Now deals 32.5 base Fire Damage per second at gem level 1 (from 29), up to 1832.8 at gem level 20 (from 1635.4). Now deals 4 to 5 added Fire Damage against burning enemies at gem level 1 (from 3 to 5), up to 201 to 302 at gem level 20 (from 180 to 269). Now gains additional radius as the gem levels, up to +8 at gem level 20 (from +6).


Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other blink skills. 
Now deals 7 to 11 Fire Damage at gem level 1 (from 6 to 9), up to 479 to 718 at gem level 20 (from 319 to 479). Now deals 19 base Fire Damage per second at gem level 1 (from 10.9), up to 1262.7 at gem level 20 (from 599).


Flesh and Stone
Cast an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between blood stance and sand stance. 
Now has 20 gem levels (from 6). No longer reduces all Damage from non-blind enemies, and instead reduces Damage from Attacks from non-blind enemies. You now take 9% less Damage from Attacks from non-blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level). Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% 20 (same as previous maximum gem level). Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level). 
Likewise, the radius of Flesh and Stone now has a base radius of 28 (from 24), War Banner and Dread Banner now have a range of 46 (from 40), and all Aura gem qualities that increased the Aura's range now multiply it by twice the amount (from 2% to 4% per 1% quality).


Ice Shot
Fire an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the mark. 
Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 20 (previously none).


Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. 
Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 20 (previously none). Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).


Raise Spectre
Raises a spectral version of a defeated foe as a minion to fight for you in battle. 
Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres. Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824). No longer modifies the Life, Energy Shield or Damage of the minion. Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).


Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. 
Zombies now have a base cooldown of 4 seconds for their slam attack (from 5). Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none). Now allows increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none). Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (already set to 3 at all gem levels).  
Zombies now have a base cooldown of 4 seconds for their slam attack (from 5).


Reckoning
Perform a swift counter-attack against enemies in a cone shape when you block with your shield. 
Now deals 115% of base damage at gem level 1 (from 91%), up to 175% at gem level 20 (from 140%). Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254). 
Now turns 15 Skeleton Warriors into Skeleton Mages (from 5). Currently limited to 1. Existing versions of this item can be updated with a Divine Orb.


Righteous Fire
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining. 
Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously sold no base Fire Damage per second). Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%). Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality). 
Several Damage over Time-only skills, such as Righteous Fire, Contagion and the Death Aura from Death's Oath, can now break barrels and other objects throughout the world.


Riposte
Perform a deadly counter-attack when you block. Uses both weapons while you're dual-wielding. 
Now deals 160% of base damage at gem level 1 (from 135.3%), up to 230% at gem level 20 (from 186%). Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).


Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts fire exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the shaft can turn. 
Now deals 11.7 base Fire Damage per second at gem level 1 (from 13), up to 439.4 at gem level 20 (from 488.2). Scorching Ray now has a Time override of 0.2 seconds (from 0.5). Scorching Ray totems wouldn't retarget after breaking out a Legion enemy.


Scourge Arrow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the first arrows, and the spore pods will be split between those arrows. 
Clarified the Piercing behavior on the gem.


Searing Bond
Summons a totem that cast a beam of fire at you and each other symbol you control, dealing burning damage to enemies caught in the shaft. Enemies near either end of a beam also suffer burning loss. 
Modifiers to Spell Damage now also apply to this skill's damage over time.


Smite
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, That enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a sword, ax, mace, scepter, staff or unarmed. 
Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).


Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies and gives you a temporary buff to movement speed. Shares a cooldown with other blink skills. 
Mine now lasts 8 seconds (from 16). Now grants 20% increased movement speed at gem level 1, up to 29% by gem level 20 (from 30% at all levels). Now has a 2.5-second cooldown, and can hold up to 3 uses. Now gains increased cooldown recovery speed as the gem levels up, up to 57% by gem level 20. Now gains increased area of effect as the gem levels up, up to 76% by gem level 20. Increases and reductions to Mine Duration now also apply to the skill's movement speed buff duration. Only one mine of this type can detonate in each detonation sequence. Now shares a cooldown with other Blink skills.


Split Arrow
Fires multiple arrows at different targets. Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%). Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).


Summon Raging Spirit
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits and can pass through them. 
Summoned minions will now target the enemy you had aimed at the point they were asked as a priority.


Summon Skeletons
Summon skeleton warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, skeleton warriors will also dash towards nearby enemies. 
Now summons 2 Skeleton Warriors per cast (from 1). Now summons more Skeleton Warriors per cast as the gem levels up, up to 3 at gem level 20. Now increases your maximum Skeleton limit as the gem levels up, up to 8 by gem level 20 (from 5).


Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a melee weapon. 
Now deals 170% of base damage at gem level 1 (from 135%), up to 255% at gem level 20 (from 203%). Now has 8 to 12 added Attack Physical Damage at gem level 1 (from 25 to 37), up to 56 to 85 at gem level 20 (from 169 to 254).


Viper Strike
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual-wielding will strike with both weapons. Requires a claw, dagger or sword. 
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a melee weapon. 
Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%). Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding. Each weapon now hits separately if Dual Wielding, dealing 20% less Damage.


Blastchain Mine Support
Supports Spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the ability for you when you detonate it. Mines Cannot use channeling skills. 
All mine skills, except those supported by Blastchain Mine Support, now have an aura component that is active while they are placed but not detonated. These auras can stack (up to a limit) and are affected by aura modifiers.


Minefield Support
Supported skills can now have up to 4 additional Remote Mines placed at a time. Supported Skills throw up to 4 other Mines. Supported Skills have 65% less Mine Throwing Speed at gem level 1, up to 60% less 20. 
Added Minefield Support as a quest reward for the Shadow, and as purchasable from Petrus and Vanja for the Witch and Scion, for completing The Eternal Nightmare. Minefield Support now causes supported skills to deal 50% less damage in PvP (from 15% less).


Elemental Army Support
No longer supports Totems. Now has a mana multiplier of 130%. Minions from recommended skills now have +19% to all Elemental Resistances at gem level 1, up to +29% 20. Minions from supported skills now inflict Exposure on hit, applying -10% to the Elemental Resistance matching the highest damage type taken by the enemy. Minions from recommended skills now deal 20% more Elemental Damage at gem level 1, up to 29% more 20. Now grants additional maximum Elemental Resistances as the gem levels, up to +2% by gem level 20. Now gives 0.1% other maximum elemental resistances per 1% gem quality.


Inspiration Support
Support any skills. In addition to its prior mana reduction functionality:
Now gain an Inspiration Charge when you spend the mana for supported skills (maximum of 5 charges). Lose all Inspiration Charges after spending a total of 122 mana with supported skills at gem level 1, up to 800 at gem level 20. Supported skills deal 5% more Elemental Damage per Inspiration Charge at gem level 1, up to 8% at gem level 20. Supported Skills have 7% increased critical strike chance per Inspiration Charge at gem level 1, up to 10% 20. Now grants 1% increased Inspiration Charge duration per 1% gem quality.


Ancestral Call Support
Supports melee strike skills, causing them to also strike at other targets simultaneously. The extra marks must be a minimum distance from the user. If defending a minion attack skill, the minion's skills will not also strike additional targets. Cannot support triggered abilities. 
Supported skills now deal 19% less damage at gem level 1 (from 25%), up to no penalty at gem level 20 (from 16% less).


Charged Traps Support
Supports skills which throw traps. Supported skills now have +15% to critical strike multiplier per Power Charge when used by traps (from +12%). Supported skills now have 10% increased trap throwing speed per Frenzy Charge (from 6%).


Fortify Support
Supported skills now deal more damage with all Ailments caused by melee hits (whereas previously it was just Bleeding and Poison).


Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. Now only causes supported Attacks to leech mana.


Minion Life Support
Supports skills which create minions. Now has a mana multiplier of 130% (from 140%).


Minion Speed Support
Support skills which create minions. Supported skills now have 25% increased minion Cast Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%). Supported skills now have 25% increased Minion Attack Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%). Now has a mana multiplier of 130% (from 140%).


Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channeling skills, or triggered skills. 
Supported skills now deal 20% less Attack Damage at gem level 1, up to 10% 20 (from 30% less at all gem levels). The first repeat of supported skills now deals 22% more Damage at all gem levels (from 40% more at gem level 1 to 50% more at gem level 20). The second repeat of supported skills now deals 44% more damage at all gem levels (from 80% more at gem level 1 to 99% more at gem level 20). Now has a mana multiplier of 160% (from 180%).


Poison Support
Supports any skill that hits enemies. Supported skills now deal 20% more damage with Poison at gem level 1 (from no bonus), up to 39% more at gem level 20 (from 28%).


Pulverise Support
Support melee attack skills. Supported skills now have 25% increased Area of Effect (rather than the multiplicative "more" Area of Effect) at gem level 1, up to 34% increased Area of Effect 20. Supported skills deal 40% more Melee Area Damage at gem level 1 (from 30%), up to 59% at gem level 20 (from 45%).


Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the ability for you when an enemy walks near it. Traps cannot use channeling skills. 
Trap Throwing Speed now scales up to 19% at gem level 20 (from 10%). Supported skills now deal increased Trap Damage as the gem levels up, up to 38% increased Trap Damage at gem level 20 (previously no bonus).


Unbound Ailments Support
Supported skills now have a 35% increased duration of Ailments on enemies at gem level 1 (from 25%), up to 54% 20 (from 44%). Supported skills now have 25% increased effect of non-damaging Ailments on enemies at gem level 1 (from 20%), up to 34% 20 (from 30%). Supported skills now deal 25% more damage with ailments at gem level 1 (from 20%), up to 34% 20 (from 30%).


Vicious Projectiles Support
Supported skills now deal 40% more Chaos Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). Supported skills now deal 40% more Physical Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). Supported skills now deal 40% more Physical Projectile Attack Damage at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).


Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location. 
Now requires 27 Intelligence at gem level 1, up to 48 20. This may disable items on existing characters, but removing the Cluster Traps Support gem will remedy this problem.


Advanced Traps Support
Supports skills which throw traps. 
Now grants supported skills 50% increased cooldown recovery speed at gem level 1 (from 15%), up to 107% at gem level 20 (from 25%).


Immortal Call
Now prevents Soul Gain while active, and cannot have its expiry rate modified. 
Taken less physical and elemental damage for a short time. Consumes up to 5 endurance charges to lengthen the buff and further lessen physical damage taken. Shares a cooldown with other guard skills.

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