Madden 22: The complete guide to the best tips for team status

To splice the many functions of Franchise into a cohesive thread, I want to try and guide everyone through the lens of Team State to view each stage or aspect of my discussion. Team state is the team's flow over time; however, each state has no rigid boundaries or precise time. They are defined as a series of events and simultaneous evaluations of staff, players, drafts, and free agents, in which specific strategies should be adopted Come to the next team state. Whether you are a coach or a boss, you are the general manager. I divided the Team State into five states:


State 1: The Rebuild

A team has wiped the slate clean. The general manager has or should focus on collecting as many picks or high-value picks as possible, as well as signing very young players that show development potential in the free-agent market. It is possible that a new employee has been hired from scratch, and the new head coach will choose a new coordinator. There are no worries about victory (in any case, this will be counterproductive for the draft position), so the team is likely to be a roster of young players with few veterans. The focus is to find and cultivate the core of the future star. GM can further build a team around it. The characteristic feature is to find the next franchise QB and the emergence of superstars to develop. The training provides a complete training set for everyone free of charge, focusing on young beginners who show the most significant potential without considering the risk of fatigue or injury. Examples: jet, lion, jaguar


State 2: Development

A team has found its core. The general manager has identified the young superstar and laid the foundation for the establishment of the dynasty. The team will likely have a new young franchise QB, and the superstar is developing into a good starter or even an elite. There may be vacancies on the roster to fill, rookies will begin to peak in the next state, or free agents have just entered their peak period (26-29 years old). The staff may have developed many HC and player personnel capabilities to develop other staff and players more quickly. There is a lot of pressure to win at the beginning, and may even enter the playoffs, so veterans are more likely to appear on the team because as the pressure to win increases, the demand for training young starters is declining. The focus of training is on young starters. Most of them are full pads to maximize development, but use split/spare and half pads strategically to maintain a healthy fresh lineup and a certain depth of the story. Examples: brown, charger, bill.


State 3: Competition

A team has reached its peak. The young QB is now a veteran and can lead a team with the base superstars established in the first two states that are now at their peak. Some favorable rookie contracts allow greater flexibility in the salary cap to inject high-rated veterans into the team in a short period. There are no loopholes in the team, and there may be much depth on the entire list. Drafting rights are used to obtain substitutes/role players or free trades to obtain high-rated starters from declining/rebuilding teams. HC was developed in the previous state, so now the focus is on the coordinator to maximize performance through attribute bonuses. Training can be shared between the starter and the bench and reduce the pressure on the full cushion to reduce the risk of injury and keep the top players tired. Examples: chiefs, pirates


State 4: Reload

A team fights to stay relevant. The young superstar and franchise QB suddenly asked for resignation, and General Motors is obliged to pay for these requirements to continue searching for the Super Bowl. Begin to feel that the cap space is getting smaller and smaller because you can no longer sign any big names from free agents, nor can you resign from the extravagant role player you underutilized. Veterans are beginning to regress, and layoffs may occur. But the core foundation still exists and is still at its peak, so it is looking for value-free agents with cheap contracts (the old veterans signed a one-year warranty, and no one else paid attention). Drafts focused on some starters to fill the loopholes as early as possible, while later draft picks focused on rookie substitutes to develop into starters quickly. HC has reached its peak, so they need to win to keep their jobs, but as the most coordinator is poached to HC positions on other teams, there may be employee turnover. Training should be focused on the full-court split/substitute to training future starters because the XP returns are lost and should be focused on veterans. Examples: Bears, Saints, 49ers


State 5: Decline

A team begins to decline quickly. Reloading feels getting harder and harder, veterans have started to drop sharply, and the salary cap is flooded with inefficient contracts for mid-level veterans. GM hit a wall and can no longer use cheap veterans to hide loopholes on the roster. Superstars have lost the light of carrying the game or realized that to continue to do so is to lose the playoffs by 8-8 every season. This state should be changed quickly. Otherwise, the pain of the team will last a long time. It can even fire employees to rebuild the image/focus of the team. Excellent veterans are traded to teams that develop, compete, and reload, and contract layoffs will be made at the beginning of the offseason. The draft starter has once again become the focus, and it is the key to evaluate the young players on the roster to continue to rebuild. No matter where these young players are, training should be focused on the complete mat... and the cycle of reconstruction begins again. Examples: Vikings, Steelers, Falcons.


Madden 22: The complete guide to the best helpful tips for players.

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