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Showing posts with the label POE 3.7 Legion Guide

POE 3.7.0 - Melee Balance, Character Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Melee Balance, Character Balance Update Guide in POE 3.7. 1. POE 3.7.0 - Melee Rebalance Guide - We've made massive, sweeping (excuse the pun) changes to melee combat. Many of these are specific to skills, but some are broad and affect all aspects of melee combat (and combat in general): - Hit Multiple Enemies: Every attack -- even Glacial Hammer -- can now hit multiple targets by default. Previously, an attack would look at targets in melee range in front of your character and choose one. Now it chooses all of them that the attack physically passes through. Note that this is not "area of effect", "area damage" or "melee splash". - Animation Cancelling: You can now interrupt a skill with movement or movement skill. If you use a skill (any skill, not just an attack), you can now interrupt the an

POE 3.7 Legion - Atlas Changes Guide

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Notes: 1. All maps should be in the range of 5 sextants 2. Unique Atlas drops are estimates, so overlapping "unique zones" may or not drop both related items. 3. Opal Rings, Marble Amulets, Steel Rings and Blue Pearl Amulets only drop on the inner circle zones. 4. All other Unique Atlas Bases drop on the full quadrant. Including inner circle. 5. The map is based on information known from Synthesis (3.6) so things might change. Tier 1: Sulphur Vents Map Haunted Mansion Map Desert Map Ivory Temple Map Tier 2: Glacier Map Thicket Map Alleyways Map Lookout Map Barrows Map Armoury Map Tier 3: Leyline Map Mausoleum Map Ashen Wood Map Relic Chambers Map Pier Map Arid Lake Map Arachnid Tomb Map Flooded Mine Map Wharf Map Pen Map Tier 4: Excavation Map Crater Map City Square Map Fields Map Cage Map Grotto Map Cursed Crypt Map Strand Map Channel Map Beach Map The Coward's Trial Whakawairua Tuahu Tier 5: Mar

POE 3.7 - Berserker Ascendancy Changes Guide

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The Savage path if always swift and sure 1. Physical Attack Damage, Critical Strike Chance - 12% increased Attack Physical Damage - 15% increased Critical Strike Chance 2. Flawless Savagery - 80% increased Critical Strike Chance for Attacks - Adds 20 to 30 Physical Damage to Attacks if you've - Dealt a Critical Strike Recently - 30% to Critical Strike Multiplier (Recently refers to the past 4 seconds) 3. Physical Attack Damage, Critical Strike Chance - 12% increased Attack Physical Damage - 15% increased Critical Strike Chance 4. Blitz - 2% more Attack Speed per Blitz Charge - 10% reduced Critical Strike Chance per Blitz Charge - Gain a Blitz Charge on Critical Strike - +20 to Maximum Blitz Charges 5. Physical Attack Damage, Warcry Duration - 12% increased Attack Physical Damage - 20% increased Warcy Duration 6. War Bringer - Recover 25% of life and Mana when you use a Warcry - 100% increased Warcry Duration - 100% increased Warcry Cooldown Recover

POE 3.7 - Slayer Ascendancy Changes Guide

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No judge, No jury, Just the executioner. 1. Attack Damage, Critical Strike Chance - 10% increased Attack Damage - 15% increased Critical Strike Chance 2. Overwhelm - Base Critical Strike Chance for Attacks with Weapons is 8% - +10% to Critical Strike Multiplier per Nearly Enemy, up to +100% - Nearby enemies have -30% to Critical Strike Multiplier 3. Attack Damage, Attack Speed - 10% increased Attack Damage - 5% increased Attack Speed 4. Headsman - 10% more Damage if you've Killed Recently - Cannot take reflected Physical Damage - 20% more Damage against Unique Enemies (Recently refers to the past 4 seconds) 5. Attack Damage, Attack Speed - 10% increased Attack Damage - 5% increased Attack Speed 6. Bane of Legends - Kill Enemies that have 20% or lower life when hit by your skills - Gain 20% increased Attack Speed for 20 seconds when you kill a rare or Unique Enemy - Gain 20% increased Movement Speed for 20 seconds when you kill an Enemy 7. Attack Da

POE 3.7 - Gladiator Ascendancy Changes Guide

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1. Attack Speed, Physical Damage - 4% increased attack speed - 10% increased physical damage 2. Blood in the Eyes - Attacks have 25% chance to cause bleeding - Attacks maim on hit against bleeding enemies - 10% chance to blind with hits against bleeding enemies - Enemies maimed by you take 10% increased physical damage (Bleeding deals physical damage over time, based on the base physical damage of the skill. Damage is higher while moving) (Maimed enemies have 30% reduced movement speed) (Blinded enemies have their chance to hit halved) 3. Attack Speed, Physical Damage - 4% increased attack speed - 10% increased physical damage 4. Gratuitous Violence - Attacks have 25% chance to cause bleeding - 30% increased damage with hits and ailments against bleeding enemies - Bleeding enemies you kill explode, dealing 10% of - Their maximum life as physical damage - 25% more damage with bleeding 5. Attack Speed, Movement Speed - 4% increased attack speed - 4% increased

POE 3.7 Latest News Continuous Update

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POE 3.7 - Champion Ascendancy Changes Guide Champion that which you love. He who tigh for nothing, dies for nothing. 1. Armour and Evasion, Impale Effect - 15% increased Evasion Rating and Armour - 8% increased Impale Effect 2. Master of Metal - 20% chance to Impale Enemies on Hit with Attacks - Impale you inflict last 2 additional Hits - If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour - You and nearby Allies deal 6 to 12 added Physical Damage for - Each  Impale  on Enemy (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impling hit to that enemy. Impale lasts for 5 hits) 3. Armour and Evasion, Attack Damage - 10% increased Attack Damage - 15% increased Evasion Rating and Armour 4. Unstoppable Hero - 10% increased Attack Speed while you have Fortify - +1000 to Armour and Evasion Rating While you have Fortify - 30% increased Attack Damage While you have Fortify - Cannot be Stunned