Very Commonly Used,POE 3.6 Juggernaut All Content Builds List Guide


Blade Flurry

Cyclone

Dominating Blow

Molten Strike

Righteous Fire


Tectonic Slam

Winter Orb




POE 3.6 Juggernaut - Indestructible - Blade Flurry Build


This is easily one of the strongest melee characters I've seen. For me, a "strong" character combines great tankiness, damage and functionality/speed - this build excels in all of these aspects.

Pros & Cons:
+ Basically indestructible with end game gear, just insanely tanky with a budget version
+ Insane damage
+ Flexibility, you can go for either more dps or more ES, you can use almost any skill you want
+ Immune to all major debuffs in the game (+ temp chains)
+ Mows through end game content like it's nothing, uber elder included
+ Very good uber lab farmer
+ Very fast mapper
+ You can start the build with 3-5ex and upgrade it gradually
- Can't do ele reflect maps (unless you take out all support gems, the damage is still fine then)
- Very expensive to reach crazy numbers

Ascendancy:
Undeniable, Unstoppable, Unflinching, Unbreakable, the order doesn't really matter, but I'd definitely take Undeniable first

Bandits:
Kill them all

Pantheons:
Arakaali, you only need to upgrade Arachnoxia for increased recovery of energy shield, do it as soon as possible. For the minor one, I like Ralakesh, nice against Phys degens, lab traps and blind

Pob Link:https://pastebin.com/DkVWkm8L
Skill Tree:https://tinyurl.com/y3y5dvgc








POE 3.6 Juggernaut - Life Mjolner Done Right By Rico Build

The builds just stupidly overpowered when you get all the pieces in place. The build is pretty fun and all content viable, I will say even farmable. Nasty mods? ok no problem, Hard hitting bosses? no problem. Build can facetank pretty much

Killed shaper deathless, facetanked beam, balls, even few slams for science, was funny. DMG was not that bad as ppl always say. For me, it was fast and not dumb run like this all DPS builds.

Pros & Cons:

+ Cyclone based Mjolner with Elemental Equilibrium chain for -50% resistance on Bosses
+ good clear speed
+ good Boss kill speed
+ 84/83/83 max resistances unflasked
+ 90/83/89 flasked
+ Fortify
+ 650+ life regeneration with 50%+ chaos resistance to help with countering the DoTs and sustain RF
+ 9k + armour unflasked
+ 5/7 charges
+ Elemental Overload that is constantly on
+ very good life recovery via Kingsguard alone (7 endurance charges 25% of the time, 5 endurance charges 25% of the time)
+ up to 350k sustainable Shaper DPS (without RF)
+ up to 500k sustainable Shaper DPS (with RF)
+ 5.8k - 6k+ life pool around lvl 92 (depending on gear lvl)
+ tanky as hell

Ascendancy:

Bandits:
2 Passive skill points.

Pantheons:
For general mapping Lunaris + Gruthkul. Adjust that for certain bosses. i.e. for T16 Minotaur, I would use Solaris + Gruthkul.

PoB Link:https://pastebin.com/WjKhQS4p
Skill Tree:https://tinyurl.com/y9fg9dfm






POE 3.6 Juggernaut - Herald of Purity - League Starter - Dominating Blow Build

A simple and straightforward build that can achieve a good balance between offense and defense, with very few requirements. Ideal for casual players and SSF. Its playstyle is that of a melee summoner, hitting enemies in melee to summon minions that do all the work. Tested up to Shaper.

Pros & Cons:
+ Very easy to gear
+ Tanky
+ Good damage (1~2M+ boss dps)*
+ Uber Lab farmer
+ Can do all map mods**
+ Room for MF gear
- Average Clear Speed
- Melee summoner, meaning you might have to make adjustments if your minions are dying faster than your summoning rate***.

Ascendancy:
1.Unstoppable
2.Unflinching
3.Unbreakable
4.Unrelenting

Bandits: Kill all.

PoB Link:https://pastebin.com/KFWa4vJu
Skill Tree:https://www.pathofexile.com/build/VjPPiW






POE 3.6 Juggernaut - Hybrid's take on Jugg Molten Strike Build

There are many Molten Strike guides out there, probably with more damage too.
but they are focusing on damage too much and it hurts the build in other aspects IMO. so I made my own build that fits my playstyle without compromising too much (if any) on the damage.

Pros & Cons:
+ VERY tanky: many layers of defense
+ Lots of life: 9k without GG gear
+ Lots of damage
+ Can do all content
+ Excellent lab runner
+ Fast mapping
+ Can start on a budget, a good league starter too
+ Scales greatly with better gear
+ No clunky mechanics
+ Can do any map mod, Rippy maps isn't a big deal anymore
- Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
- could get expensive if you try to min\max the build

Ascendancy:
1. Undeniable for damage hit chance and attack speed.
2. Unstoppable for QOL.
3. Unbreakable for a lot of defense mods.
4. Unflinching as endurance charges have more effect in an endgame where physical damage is high.

Bandits: kill all. we need the points :)

Pantheons:
Major: Soul of Arakaali
Minor: Soul of Shakari

PoB Link:https://pastebin.com/fSBhvYnK
Skill Tree:https://tinyurl.com/y4khc2o2




POE 3.6 Juggernaut - Hasunics Howa Moltenstrike CI Build

Since beastiary GGG has been putting more and more chaos damage back into the game CI is in a strong spot. In Synthesis, you face loads of chaos damage in incursion temple, syndicate Tora, Mastermind Catarina and Chayula breach (Since you WANT to run those Pure Chayula beach stones)

In synthesis incredible synthesized mods are available including permanent onslaught on boots, aura reduction on shields and who knows what they will bring. I will add a synthesis gearing section later. Furthermore, the introduction of delve fossils has made it much easier crafting useful energy shield gear.

Ascendancy:


Bandits: Kill all for two points 2 points

Pantheons:
Major
Soul of Arakaali with 50% increased recovery for energy shield.
Blood rage combined with CWDT+IC makes the recovery rate proc often.
Minor
Ralakesh: Cannot be blinded and increased chance to avoid bleeding + less DoT with bleeds.

PoB Link:https://pastebin.com/bdp1Rd2B
Skill Tree:https://tinyurl.com/y4sxco85




POE 3.6 Juggernaut - Dual Grelwood Shank Molten Strike Build

This guide started at 3.5. The significant change(buff) is Juggernaut Ascendency.
Passive Tree has changes that make this build even better.

Pros & Cons:
+ Being a Tank (7 Endurance Charges or 5+ Endurance Charges with CWDT + Immortal Cry + Unflinching)
+ Being a FAST Tank ( Move with attack movement skill while we have tons of attack speed )
+ Can do Uber Lab full key run reliably while decent geared
+ No weapon swap (Unless you want much faster Leap Slam with Brightbeak)
+ No gem swap
+ Much QoL feature, immune to freeze/ temporal chain/stun in an ascendency
+ Can tackle any endgame content
- Caution: Molten Balls may affect your FPS and drown your GPU.
- Greenwood Shank require you to face-tank hits to dish out more damage
- Greenwood Shank is expensive at league start and moderately priced at mid-league since 3.5 Greenwood Shank buff alongside drop rate nerf
- Can't do Reflect
- Can't do No leech Maps (Unless you are using Thief Torment or Life Gain On Hit Rings)
- If you looking for high-end DPS destruction or sonic-speed screen clear build, this build is not for you
- 6k-ish HP with no block/dodge/evasion mechanic. Still, need to beware "extra damage as elemental" map mod and "- % maximum resistance" map. End Game Bosses 1-shot will almost probably 1-shot you.

Ascendancy:

One of the tankiest class out there!
For Kaom's Root :
1 / 2: Unflinching or Unbreakable
3: Undeniable (Latest being Merciless Lab before you proceed to map)
4: Unrelenting

For Other Boots :
1 / 2: Unflinching / Undeniable
3: Unstoppable
4: Unbreakable

Bandits: Either Oak or kill all.

PoB Link:https://pastebin.com/wx4WUDKm
Skill Tree:https://tinyurl.com/y2xtrj8s








POE 3.6 Juggernaut - Righteous Fire All Content Build

Righteous Fire is a skill that sets you and everything around you on fire, dealing burning damage over time. It uses your maximum life to scale its damage, so it’s very important to have a large life pool. The damage done to self can be overcome with enough max fire res and life regen.

With good gear, you can get up to around 10k life (12k with legacy Kaom’s) and 4k net regen (5k with legacy Kaom's). That's not counting the consecrated ground buff. It'll add another 1k regen.

Ascendancy:
https://i.imgur.com/koAY7gA.png
Core:
Unbreakable > Unflinching > Unrelenting

Choose One:
Unyielding - damage and aoe
or
Unstoppable - movement speed; stun, slow, and freeze immunity

Pantheons:
Leveling:
Soul of Arakaali (Major God)
Soul of Abberath (Minor God)

Endgame:
Soul of Solaris (Major God) - make sure to unlock secondary powers
Soul of Tukohama (Minor God) - make sure to unlock secondary power

Bandits: Oak or Kill All.
Oak - 1% life regenerated, 2% Phys damage reduction
Kill All - 2 passive points
Oak's regen is nice early on but loses its appeal when you have decent gear. Two passive points are better at that point. I'd only go with Oak if you either don't play much or don't mind spending 20 regrets to respec to Kill All eventually.

PoB Link:https://pastebin.com/4VxXNMiN
Skill Tree:http://www.poeurl.com/chXq






POE 3.6 Juggernaut - Crit Tectonic Slam Build

This build was my starter build for 3.6 that I accidentally pieced together over time. I was going to do another tectonic slam build while leveling with Facebreakers but I never found a point at which that build would become better, so I embraced it and adjusted my build to revolve around a Facebreaker instead.

Pros & Cons:
+ safe across most content.
+ 6000 HP with 1k Leech and 1k (18%) Life Regen
+ stupidly tanky against Phys damage with 60000 Armour (Mathil's build has 23k)
+ fantastic AOE
+ insane Uber Lab farmer, AFK Izaro fights
+ great bosskiller too, because of *wink* CRIT and over 2+ Million Shaper DPS.
+ you don't need xoph's blood
- Weak to Elemental damage outside of Endurance Charges
- Hard to Balance Resists
- Getting to 10 Endurance Charges is expensive (2x Kaom's Way, +1 Kaom's Roots)
- End-Game Bosses (Shaper/Uber Atziri/Uber Elder) require precision and understanding as well as solid skills and a good eye to watch your Endurance Charges and buffs.

Ascendancy:
Unflinching, Unyielding (SC) / Unrelenting (HC), Undeniable, Unbreakable

Bandits:
Alira or Kill All

Pantheons:
Major: Arakaali
Minor: Tukohama

PoB Link:https://pastebin.com/Rb8EmNnS
Skill Tree:https://tinyurl.com/y5ec54lk




POE 3.6 Juggernaut - Kira's Broke Tectonic Slam Build


With this build, you will do over 1 mil DPS, have over 6.9k PHP (with no clunky ES/MoM mechanics) as good old life, and the character will pay for itself as you build it, unlike the multitude of builds that require exalted orb to just getting off the ground.

Pros & Cons:
+ Tons of damage, doesn't need levels or extra funding to scale up, you always one shot mobs and feel like Saitama
+ Extremely cheap
+ Scales very well with more investment
+ Good clear speed with the tectonic slam
+ Good amount of life and sustain in maps (about 50%/s without flasks)
+ Great lab running
- Gearing with flat damage can become awkward
- Not the tankiest build out there, see molten strike juggernaut (I personally like 100%+/s of life recovery)

Ascendancy:
1. Unstoppable - Stun and freeze immunity, cannot be slowed
2. Unflinching - Get those endurance charges for charged slams
3. Undeniable/Unbreakable - Pick one of your choice, unspec resolute technique when you get undeniable

Bandits: Kill all

Pantheons:
Major: Arakaali
The life recovery rate makes you heal a lot faster after taking large amounts of damage.

Minor: Shakari
Poison immunity prevents you from dying to poison DoT.

PoB Link: https://pastebin.com/6hufUsSy
Skill Tree:https://tinyurl.com/y5eg95gg






POE 3.6 Juggernaut - Insane Clearspeed - Souleater Winter Orb Build

This build is the culmination of days of frantic wiki-searching paired with an insatiable hunger to clear maps at unethical speeds. Before the league started I discovered that Winter Orb's fire rate was affected by cast speed, leading me to make a prototype Souleater build on a Witch.

Pros & Cons:
+ INSANE Clearspeed
+ Great Survivability
+ Play Winter Orb before it's nerfed
+ It's definitely getting nerfed
- You NEED to kill stuff to do damage, so instanced bossed fights are not great
- Requires some investment to scale into the endgame

Bandits:
Kill ALL the bandits

Pantheons:
Pantheon doesn't matter too much, but I take Solaris and Garukhan.

PoB Link:https://pastebin.com/zTYJHuXi
Skill Tree:https://tinyurl.com/yyuo7ezj


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